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2011 Jun 24
2
[LLVMdev] inefficiencies in ConstantUniqueMap ?
Hi, Consider ConstantUniqueMap::getOrCreate() (in lib/VMCore/ConstantsContext.h): /// getOrCreate - Return the specified constant from the map, creating it if /// necessary. ConstantClass *getOrCreate(const TypeClass *Ty, ValRefType V) { MapKey Lookup(Ty, V); ConstantClass* Result = 0; ... For array (or struct or vector) constants, typically: ValType = vector<Constant*> ValRefType = ArrayRef<Constant*> MapKey = pair<ArrayType, vector<Constant*>> So am I right in thinking that the line:...
2011 Jun 24
0
[LLVMdev] inefficiencies in ConstantUniqueMap ?
...4, 2011, at 8:28 AM, Jay Foad wrote: > Hi, > > Consider ConstantUniqueMap::getOrCreate() (in lib/VMCore/ConstantsContext.h): > > /// getOrCreate - Return the specified constant from the map, creating it if > /// necessary. > ConstantClass *getOrCreate(const TypeClass *Ty, ValRefType V) { > MapKey Lookup(Ty, V); > ConstantClass* Result = 0; > ... > > For array (or struct or vector) constants, typically: > > ValType = vector<Constant*> > ValRefType = ArrayRef<Constant*> > MapKey = pair<ArrayType, vector<Constant*>> &...