search for: validatepixelshader

Displaying 9 results from an estimated 9 matches for "validatepixelshader".

2011 Sep 10
6
[Phantasy Star Online: Blue Burst] gurus & advice needed..
...ion 4 fixme:wininet:INET_QueryOption Unhandled dwOption 5 fixme:win:EnumDisplayDevicesW ((null),0,0xe7e2cc,0x00000000), stub! fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1. fixme:d3d8:ValidatePixelShader (0xd78a38 (nil) 1 0xe7e388): stub fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! wine: Unhandled page fault on write access to 0x6b6d8c4e at address 0x7bc4847c (thread 0024), starting debugger... Unhandled exception: page fault on write access to 0x6b6...
2008 Jun 29
0
Re: Need help with Talisman Online
...in:EnumDisplayDevicesW ((null),0,0x33f588,0x00000000), stub! fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface fixme:mmio:MMIO_InstallIOProc Global procedures not implemented fixme:mmio:MMIO_InstallIOProc Global procedures not implemented fixme:d3d8:ValidatePixelShader (0x3479878 (nil) 0 (nil)): stub The 1390 version of the game is rated Platinum for my distro with Wine 1.0 rc1, there has since been 1 client patch. The person who rated it platinum for my distro did mention this error and suggested deleting the ~/.wine directory and installing the game again......
2010 Aug 07
0
Perfect Word on Wine Ubntu 10.4
...xt_validate_onscreen_formats fixme:d3d8:ValidateVertexShader (0x3f20c70 (nil) (nil) 0 (nil)): stub fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented. fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented. fixme:d3d8:ValidatePixelShader (0x43551b8 (nil) 0 (nil)): stub fixme:d3d_surface:IWineD3DSurfaceImpl_PrivateSetup (0x5fd5e38) Compressed non-power-two textures are not supported w(60) h(28) err:d3d_surface:surface_init Private setup failed, returning 0x8876086a fixme:d3d_surface:IWineD3DSurfaceImpl_PrivateSetup (0x5f54518) Compr...
2010 Sep 25
0
C&C Generals Zero Hour
...t check @ utils.c / 1072 fixme:win:EnumDisplayDevicesW ((null),0,0x338548,0x00000000), stub! fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported. Please configure the application to use double buffering (1 back buffer) if possible. fixme:d3d8:ValidatePixelShader (0x2ed04c8 (nil) 0 (nil)): stub fixme:imm:ImmReleaseContext (0x10064, 0x13770: stub Heres is the Integrated Video info 00:02.0 VGA compatible controller: Intel Corporation Mobile 915GM/GMS/910GML Express Graphics Controller (rev 03) Subsystem: IBM Device 0582 Flags: bus master, fast devsel, latenc...
2011 May 30
1
Page fault and then a hang. Any ideas?
...),0,0xd6e2cc,0x00000000), stub! fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1. fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:d3d8:ValidatePixelShader (0xc69350 (nil) 1 0xd6e388): stub wine: Unhandled page fault on read access to 0x00000004 at address 0x7bc472f0 (thread 0024), starting debugger... err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main process heap section" wait timed out in thread 0021, blocked by 0024, ret...
2010 Jul 10
3
Jade Dynasty graphics "glow" problem
...ed. fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented. fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented. fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented. fixme:d3d8:ValidatePixelShader (0x4d56e60 (nil) 0 (nil)): stub fixme:shdocvw:PersistStreamInit_InitNew (0x1106f318) fixme:shdocvw:OleObject_Advise (0x1106f318)->(0x92fdeb0, 0x92fdefc) fixme:shdocvw:ViewObject_SetAdvise (0x1106f318)->(1 00000000 0x92fdeb0) fixme:shdocvw:ViewObject_Draw (0x1106f318)->(1 -1 (nil) (nil) (ni...
2010 Mar 05
0
Wine release 1.1.40
...glish (2): ntdll: Add initial support for OpenBSD to fill_cpu_info. urlmon: Add a stub for AsyncInstallDistributionUnit. Charles Davis (1): include: Don't accidentally redefine a member in struct _IRP (LLVM/Clang). Christian Costa (16): d3d8: Display FIXME only once in ValidatePixelShader and ValidateVertexShader. d3dx9_36: Add stub for D3DXGetShaderConstantTableEx. Implement D3DXGetShaderConstantTable. d3dx9_36: Fix AddRef and Release macros and add IID for ID3DXConstantTable. shell32: Allow copy operation to overwrite an existing write protected file + tests....
2017 Feb 03
0
Wine release 2.1
...winemapi: Fix some spec file entries. winscard: Fix some spec file entries. avifil32: Fix AVIStreamReadFormat spec file entry. secur32: Fix LsaConnectUntrusted spec file entry. mapi32: Fix some spec file entries. wininet: Fix some spec file entries. d3d8: Fix ValidatePixelShader spec file entry. ntdll: Remove dead initializations (clang). dwrite: Remove dead initialization (clang). msxml3: Remove dead initialization (clang). server: Remove dead assignment (clang). cmd: Remove dead assignments (clang). shell32: Remove dead assignments (cl...
2019 Mar 15
0
Wine release 4.4
...nt NM_CUSTOMDRAW for other themed buttons. comctl32/button: Implement NM_CUSTOMDRAW for BS_USERBUTTON. comctl32/button: Don't draw the button when losing focus before invalidating it. comctl32/tests: Add tests for NM_CUSTOMDRAW buttons. Gijs Vermeulen (4): d3d8: Improve ValidatePixelShader(). wmvcore: Upgrade to IWMProfileManager2. ntoskrnl.exe: Add MmBuildMdlForNonPagedPool stub. ntoskrnl.exe: Add ExSetTimerResolution stub. Hans Leidekker (5): bcrypt: Implement BCRYPT_HASH_REUSABLE_FLAG. advapi32: Add a stub implementation of SaferIdentifyLevel....