Displaying 9 results from an estimated 9 matches for "validatepixelshader".
2011 Sep 10
6
[Phantasy Star Online: Blue Burst] gurus & advice needed..
...ion 4
fixme:wininet:INET_QueryOption Unhandled dwOption 5
fixme:win:EnumDisplayDevicesW ((null),0,0xe7e2cc,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
fixme:d3d8:ValidatePixelShader (0xd78a38 (nil) 1 0xe7e388): stub
fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do!
wine: Unhandled page fault on write access to 0x6b6d8c4e at address 0x7bc4847c (thread 0024), starting debugger...
Unhandled exception: page fault on write access to 0x6b6...
2008 Jun 29
0
Re: Need help with Talisman Online
...in:EnumDisplayDevicesW ((null),0,0x33f588,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:mmio:MMIO_InstallIOProc Global procedures not implemented
fixme:mmio:MMIO_InstallIOProc Global procedures not implemented
fixme:d3d8:ValidatePixelShader (0x3479878 (nil) 0 (nil)): stub
The 1390 version of the game is rated Platinum for my distro with Wine 1.0 rc1, there has since been 1 client patch.
The person who rated it platinum for my distro did mention this error and suggested deleting the ~/.wine directory and installing the game again......
2010 Aug 07
0
Perfect Word on Wine Ubntu 10.4
...xt_validate_onscreen_formats
fixme:d3d8:ValidateVertexShader (0x3f20c70 (nil) (nil) 0 (nil)): stub
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:d3d8:ValidatePixelShader (0x43551b8 (nil) 0 (nil)): stub
fixme:d3d_surface:IWineD3DSurfaceImpl_PrivateSetup (0x5fd5e38) Compressed non-power-two textures are not supported w(60) h(28)
err:d3d_surface:surface_init Private setup failed, returning 0x8876086a
fixme:d3d_surface:IWineD3DSurfaceImpl_PrivateSetup (0x5f54518) Compr...
2010 Sep 25
0
C&C Generals Zero Hour
...t check @ utils.c / 1072
fixme:win:EnumDisplayDevicesW ((null),0,0x338548,0x00000000), stub!
fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if possible.
fixme:d3d8:ValidatePixelShader (0x2ed04c8 (nil) 0 (nil)): stub
fixme:imm:ImmReleaseContext (0x10064, 0x13770: stub
Heres is the Integrated Video info
00:02.0 VGA compatible controller: Intel Corporation Mobile 915GM/GMS/910GML Express Graphics Controller (rev 03)
Subsystem: IBM Device 0582
Flags: bus master, fast devsel, latenc...
2011 May 30
1
Page fault and then a hang. Any ideas?
...),0,0xd6e2cc,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do!
fixme:d3d8:ValidatePixelShader (0xc69350 (nil) 1 0xd6e388): stub
wine: Unhandled page fault on read access to 0x00000004 at address 0x7bc472f0 (thread 0024), starting debugger...
err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main process heap section" wait timed out in thread 0021, blocked by 0024, ret...
2010 Jul 10
3
Jade Dynasty graphics "glow" problem
...ed.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:d3d8:ValidatePixelShader (0x4d56e60 (nil) 0 (nil)): stub
fixme:shdocvw:PersistStreamInit_InitNew (0x1106f318)
fixme:shdocvw:OleObject_Advise (0x1106f318)->(0x92fdeb0, 0x92fdefc)
fixme:shdocvw:ViewObject_SetAdvise (0x1106f318)->(1 00000000 0x92fdeb0)
fixme:shdocvw:ViewObject_Draw (0x1106f318)->(1 -1 (nil) (nil) (ni...
2010 Mar 05
0
Wine release 1.1.40
...glish (2):
ntdll: Add initial support for OpenBSD to fill_cpu_info.
urlmon: Add a stub for AsyncInstallDistributionUnit.
Charles Davis (1):
include: Don't accidentally redefine a member in struct _IRP (LLVM/Clang).
Christian Costa (16):
d3d8: Display FIXME only once in ValidatePixelShader and ValidateVertexShader.
d3dx9_36: Add stub for D3DXGetShaderConstantTableEx. Implement D3DXGetShaderConstantTable.
d3dx9_36: Fix AddRef and Release macros and add IID for ID3DXConstantTable.
shell32: Allow copy operation to overwrite an existing write protected file + tests....
2017 Feb 03
0
Wine release 2.1
...winemapi: Fix some spec file entries.
winscard: Fix some spec file entries.
avifil32: Fix AVIStreamReadFormat spec file entry.
secur32: Fix LsaConnectUntrusted spec file entry.
mapi32: Fix some spec file entries.
wininet: Fix some spec file entries.
d3d8: Fix ValidatePixelShader spec file entry.
ntdll: Remove dead initializations (clang).
dwrite: Remove dead initialization (clang).
msxml3: Remove dead initialization (clang).
server: Remove dead assignment (clang).
cmd: Remove dead assignments (clang).
shell32: Remove dead assignments (cl...
2019 Mar 15
0
Wine release 4.4
...nt NM_CUSTOMDRAW for other themed buttons.
comctl32/button: Implement NM_CUSTOMDRAW for BS_USERBUTTON.
comctl32/button: Don't draw the button when losing focus before invalidating it.
comctl32/tests: Add tests for NM_CUSTOMDRAW buttons.
Gijs Vermeulen (4):
d3d8: Improve ValidatePixelShader().
wmvcore: Upgrade to IWMProfileManager2.
ntoskrnl.exe: Add MmBuildMdlForNonPagedPool stub.
ntoskrnl.exe: Add ExSetTimerResolution stub.
Hans Leidekker (5):
bcrypt: Implement BCRYPT_HASH_REUSABLE_FLAG.
advapi32: Add a stub implementation of SaferIdentifyLevel....