search for: v4l1

Displaying 3 results from an estimated 3 matches for "v4l1".

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2020 Jan 21
0
Wine release 5.0
...f Source Reader API. - Implementation for Sample Grabber object. - Core support for building topology objects. - Builtin presentation clock implementation, started implementing Media Session functionality. - The video capture filter has been ported to use v4l2 instead of the deprecated v4l1 API, allowing the use of some cameras which do not support v4l1. - Support for YUV to RGB translation and reading from v4l2 devices using mmap() has been removed; we now depend on libv4l2 for both of these things. - The builtin AVI, MPEG-I, and WAVE decoders have been removed; we now depe...
2013 Mar 15
0
Wine release 1.5.26
...(8): gdiplus/tests: Skip the tests if unable to load the TIFF image. mshtml/tests: Make test_insert_adjacent_elems() static. inetcomm: Make mimebody_create() static. msvcrt: Remove WINAPI on static functions where not needed. qcap: Fix compilation on systems that have v4l1 but not VIDIOCMCAPTURE & co. d3dx9_34: Add a space between the spec entry name and the implementation function. msxml3/tests: Make test_xmlns_attribute() static. msvcr110: Remove an unused debug channel. Fr?d?ric Delanoy (1): vbscript: Specify correct variable in memory...
2011 Jul 22
0
Wine release 1.3.25
...mctl32/listview: Don't invalidate list on LVM_SETBKCOLOR. Owen Rudge (1): winemapi: Escape subject and body before building mailto URL. Piotr Caban (1): comctl32: Don't invalidate item in LISTVIEW_SetItemT when its state has not changed. Rafa? Mu?y?o (1): avicap32: Drop v4l1 support. Rico Sch?ller (10): d3dx9: Parse elements in d3dx9_parse_resource(). d3dx9: Implement D3DXGetShaderSamplers(). d3dx9: Implement ID3DXBaseEffect::SetTexture(). d3dx9: Introduce get_valid_parameter(). d3dx9: Implement ID3DXBaseEffect::GetMatrix(). d3dx9:...