search for: uv_offset

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2010 Jul 29
1
[PATCH] Reflow logic to make it easier to follow
...re == NV_ARCH_04) { + NV04PutOverlayImage(pScrn, pPriv->video_mem, offset, + id, dstPitch, &dstBox, 0, 0, + xb, yb, npixels, nlines, + src_w, src_h, drw_w, drw_h, + clipBoxes); + } else { + NV10PutOverlayImage(pScrn, pPriv->video_mem, offset, + uv_offset, id, dstPitch, &dstBox, + 0, 0, xb, yb, + npixels, nlines, src_w, src_h, + drw_w, drw_h, clipBoxes); + } + + pPriv->currentBuffer ^= 1; + } else { + int ret = BadImplementation; + + /* If we're not using the hw overlay, we're rendering into a pixmap + *...