search for: ut2003

Displaying 7 results from an estimated 7 matches for "ut2003".

2008 Apr 05
3
UT2003 and Wine
UT2003 installation ran fine. UT2003 successfully checks my cd for originality, then Nothing Happens. When the correct disk is inserted, this is all that happens: Code: badp at bPortatile:~/.wine/drive_c/UT2003/System$ wine UT2003.exe fixme:spoolsv:serv_main (0 (nil)) err:service:service_get_status se...
2011 May 30
5
[Bug 37768] New: [NVA8] UT2003: Splash-screen is transparent with gnome-shell enabled
https://bugs.freedesktop.org/show_bug.cgi?id=37768 Summary: [NVA8] UT2003: Splash-screen is transparent with gnome-shell enabled Product: Mesa Version: unspecified Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/nouveau...
2011 May 30
1
[Bug 37770] New: UT2003: Out of code space for shader type 0
https://bugs.freedesktop.org/show_bug.cgi?id=37770 Summary: UT2003: Out of code space for shader type 0 Product: Mesa Version: unspecified Platform: All OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/nouveau AssignedTo: nouveau at...
2005 Feb 19
0
screensavers stopped working
...in clients running under Centos with no problems at all ! My question is not a major problem - in my spare time I play a 3D demo Unreal Tournment 2003 , just wondering if anyojne knew why my 3D screensavers would have suddenly not work? My video card is Nvidia mX 4000 , no problem running the UT2003 Demo I have on it , but for some reason all I get is a black screen where my screensavers should be? cheers Mike
2012 Feb 09
1
Unreal Tournament 2003 help - one last bug to overcome!
...gameplay, when I move the mouse around to look in different directions, the game only gives me about 540 degrees field of view. Normally in first person shooters, you can look round and round in circles infinitely just by moving your mouse continuously to the left or right, but when I'm playing UT2003, it stops after about 540 degrees of rotation, as if the cursor has reached the border of the screen and stopped. This problem occurs in both full screen and windowed mode, regardless of whether or not I'm emulating a virtual desktop. The game doesn't freeze or anything, and I can look back...
2003 Oct 21
2
WATCOM compiled libraries
Hello, as usual for me with precompiled libraries, the ones of the vorbis- sdk didn't work for me in WATCOM/Win32, so i compiled them on my own (vorbis_static.lib / vorbisfile_static.lib - it was possible after some slight changes like slightly modifiyng the typedef types that Watcom didn't know) The libraries work fine so far (like getting the file info), but when calling ov_read
2004 Aug 06
3
Some simple questions
I'm being PHBed into a VOIP project, and Speex sprang to mind. Bandwidth is going to be a fairly serious issue for us. With regards to a Speex enc/decoder, I was wondering: Rick Kane and David Siebert have already asked about this, but seem to have gotten very different responses - the former a call to arms, and the latter a "well, if you do it, it'll get done." What's the