Displaying 7 results from an estimated 7 matches for "ut2003".
2008 Apr 05
3
UT2003 and Wine
UT2003 installation ran fine. UT2003 successfully checks my cd for originality, then Nothing Happens.
When the correct disk is inserted, this is all that happens:
Code:
badp at bPortatile:~/.wine/drive_c/UT2003/System$ wine UT2003.exe
fixme:spoolsv:serv_main (0 (nil))
err:service:service_get_status se...
2011 May 30
5
[Bug 37768] New: [NVA8] UT2003: Splash-screen is transparent with gnome-shell enabled
https://bugs.freedesktop.org/show_bug.cgi?id=37768
Summary: [NVA8] UT2003: Splash-screen is transparent with
gnome-shell enabled
Product: Mesa
Version: unspecified
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/nouveau...
2011 May 30
1
[Bug 37770] New: UT2003: Out of code space for shader type 0
https://bugs.freedesktop.org/show_bug.cgi?id=37770
Summary: UT2003: Out of code space for shader type 0
Product: Mesa
Version: unspecified
Platform: All
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/nouveau
AssignedTo: nouveau at...
2005 Feb 19
0
screensavers stopped working
...in clients running under Centos with
no problems at all !
My question is not a major problem - in my spare time I play a 3D demo
Unreal Tournment 2003 , just wondering if anyojne knew why my 3D
screensavers would have suddenly not work?
My video card is Nvidia mX 4000 , no problem running the UT2003 Demo I have
on it , but for some reason all I get is a black screen where my
screensavers should be?
cheers
Mike
2012 Feb 09
1
Unreal Tournament 2003 help - one last bug to overcome!
...gameplay, when I move the mouse around to look in different directions, the game only gives me about 540 degrees field of view. Normally in first person shooters, you can look round and round in circles infinitely just by moving your mouse continuously to the left or right, but when I'm playing UT2003, it stops after about 540 degrees of rotation, as if the cursor has reached the border of the screen and stopped. This problem occurs in both full screen and windowed mode, regardless of whether or not I'm emulating a virtual desktop. The game doesn't freeze or anything, and I can look back...
2003 Oct 21
2
WATCOM compiled libraries
Hello,
as usual for me with precompiled libraries, the ones of the vorbis-
sdk didn't work for me in WATCOM/Win32, so i compiled them on my own
(vorbis_static.lib / vorbisfile_static.lib - it was possible after
some slight changes like slightly modifiyng the typedef types that
Watcom didn't know)
The libraries work fine so far (like getting the file info), but when
calling ov_read
2004 Aug 06
3
Some simple questions
I'm being PHBed into a VOIP project, and Speex sprang to mind. Bandwidth is
going to be a fairly serious issue for us. With regards to a Speex
enc/decoder, I was wondering: Rick Kane and David Siebert have already asked
about this, but seem to have gotten very different responses - the former a
call to arms, and the latter a "well, if you do it, it'll get done." What's
the