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user
2008 Oct 30
0
[LLVMdev] Using patterns inside patterns
I am not sure what you are looking to do. Please provide a mark up
example.
Evan
On Oct 28, 2008, at 11:00 AM, Villmow, Micah wrote:
> Is there currently a way to use a pattern inside of another pattern?
>
> Micah Villmow
> Systems Engineer
> Advanced Technology & Performance
> Advanced Micro Devices Inc.
> 4555 Great America Pkwy,
> Santa Clara, CA. 95054
> P:
2008 Oct 30
1
[LLVMdev] Using patterns inside patterns
...D GPRI32:$src0, (INEGATE GPRI32:$src1))>;
I am attemping to do 64 bit integer shifts and using the following
pattern:
def LSHL : Pat<(shl GPRI64:$src0, GPRI32:$src1),
(LCREATE (ISHL (LLO GPRI64:$src0), GPRI32:$src1),
(IOR (ISHL (LHI GPRI64:$src0), GPRI32:$src1), (IOR (USHR (LLO
GPRI64:$src0), (IADD (LOADCONST_i32 32), (INEGATE GPRI32:$src1))), (USHR
(LLO GPRI64:$src0), (IADD GPRI32:$src1, (LOADCONST_i32 -32))))))>;
However, I have two adds that I could map to subtractions, what I would
like to be able to do is:
def LSHL : Pat<(shl GPRI64:$src0, GPRI32:$...
2008 Oct 28
4
[LLVMdev] Using patterns inside patterns
Is there currently a way to use a pattern inside of another pattern?
Micah Villmow
Systems Engineer
Advanced Technology & Performance
Advanced Micro Devices Inc.
4555 Great America Pkwy,
Santa Clara, CA. 95054
P: 408-572-6219
F: 408-572-6596
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2011 Dec 02
0
Wine release 1.3.34
...the SM4 eq opcode.
wined3d: Recognize the SM4 ge opcode.
wined3d: Recognize the SM4 round_ni opcode.
wined3d: Get rid of the WINED3DLIGHT typedef.
wined3d: Get rid of the WINED3DMATERIAL typedef.
wined3d: Recognize the SM4 udiv opcode.
wined3d: Recognize the SM4 ushr opcode.
wined3d: Recognize the SM4 xor opcode.
wined3d: Get rid of the WINED3DVIEWPORT typedef.
wined3d: Get rid of the WINED3DGAMMARAMP typedef.
wined3d: Remove the special case for loop and rep in shader_get_registers_used().
wined3d: Don't return a surface for a...