search for: ushr

Displaying 4 results from an estimated 4 matches for "ushr".

Did you mean: user
2008 Oct 30
0
[LLVMdev] Using patterns inside patterns
I am not sure what you are looking to do. Please provide a mark up example. Evan On Oct 28, 2008, at 11:00 AM, Villmow, Micah wrote: > Is there currently a way to use a pattern inside of another pattern? > > Micah Villmow > Systems Engineer > Advanced Technology & Performance > Advanced Micro Devices Inc. > 4555 Great America Pkwy, > Santa Clara, CA. 95054 > P:
2008 Oct 30
1
[LLVMdev] Using patterns inside patterns
...D GPRI32:$src0, (INEGATE GPRI32:$src1))>; I am attemping to do 64 bit integer shifts and using the following pattern: def LSHL : Pat<(shl GPRI64:$src0, GPRI32:$src1), (LCREATE (ISHL (LLO GPRI64:$src0), GPRI32:$src1), (IOR (ISHL (LHI GPRI64:$src0), GPRI32:$src1), (IOR (USHR (LLO GPRI64:$src0), (IADD (LOADCONST_i32 32), (INEGATE GPRI32:$src1))), (USHR (LLO GPRI64:$src0), (IADD GPRI32:$src1, (LOADCONST_i32 -32))))))>; However, I have two adds that I could map to subtractions, what I would like to be able to do is: def LSHL : Pat<(shl GPRI64:$src0, GPRI32:$...
2008 Oct 28
4
[LLVMdev] Using patterns inside patterns
Is there currently a way to use a pattern inside of another pattern? Micah Villmow Systems Engineer Advanced Technology & Performance Advanced Micro Devices Inc. 4555 Great America Pkwy, Santa Clara, CA. 95054 P: 408-572-6219 F: 408-572-6596 -------------- next part -------------- An HTML attachment was scrubbed... URL:
2011 Dec 02
0
Wine release 1.3.34
...the SM4 eq opcode. wined3d: Recognize the SM4 ge opcode. wined3d: Recognize the SM4 round_ni opcode. wined3d: Get rid of the WINED3DLIGHT typedef. wined3d: Get rid of the WINED3DMATERIAL typedef. wined3d: Recognize the SM4 udiv opcode. wined3d: Recognize the SM4 ushr opcode. wined3d: Recognize the SM4 xor opcode. wined3d: Get rid of the WINED3DVIEWPORT typedef. wined3d: Get rid of the WINED3DGAMMARAMP typedef. wined3d: Remove the special case for loop and rep in shader_get_registers_used(). wined3d: Don't return a surface for a...