Displaying 2 results from an estimated 2 matches for "usesclipdist".
2015 May 24
2
[Mesa-dev] [PATCH 07/11] glsl: Add arb_cull_distance support
...subscripted) {
> diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
> index e616520..8bb1a5c 100644
> --- a/src/glsl/linker.cpp
> +++ b/src/glsl/linker.cpp
> @@ -474,49 +474,94 @@ link_invalidate_variable_locations(exec_list *ir)
> }
>
>
> +
> /**
> - * Set UsesClipDistance and ClipDistanceArraySize based on the given shader.
> + * Set UsesClipCullDistance and ClipCullDistanceArraySize based on the given
> + * shader.
> *
> - * Also check for errors based on incorrect usage of gl_ClipVertex and
> - * gl_ClipDistance.
> + * Also check for errors...
2015 May 24
19
[RFC PATCH 00/11] Implement ARB_cull_distance
...:
glapi: add GL_ARB_cull_distance
mesa/main: add support for GL_ARB_cull_distance
mesa/prog: Add varyings for arb_cull_distance
mesa/st: add support for GL_ARB_cull_distance
glsl: Add a helper to see if an array was unsize in the shader
glsl: Add arb_cull_distance support
i965: rename UsesClipDistanceOut to UsesClipCullDistanceOut
gallium: add support for arb_cull_distance
nouveau/codegen: sort in galliums cull_distance semantic into the
drivers bitmask
nouveau/nvc0: implement cull_distance as a special form of clip
distance
docs/GL3.txt...