Displaying 2 results from an estimated 2 matches for "user_stream".
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2013 Jan 04
0
Wine release 1.5.21
...Avoid LPD3DTLVERTEX.
wined3d: Simplify select_card_amd_mesa() a bit.
wined3d: Recognize any "X.Org" GL vendor as Mesa.
wined3d: Get rid of some useless braces in draw_primitive().
ddraw: Avoid LPD3DMATRIX.
ddraw: Avoid LPD3DVIEWPORT.
wined3d: state->user_stream is always FALSE in device_stream_info_from_declaration().
wined3d: Don't touch state->user_stream in wined3d_device_process_vertices().
wined3d: Just restore state->user_stream in wined3d_device_draw_indexed_primitive_strided().
Herm?s B?lusca-Ma?to (1):
wpp: Fix path s...
2013 Jan 18
0
Wine release 1.5.22
...ty queries.
fusion: No longer prefer native.
wmiutils: Add locking to the path object.
Henri Verbeet (50):
ddraw: Avoid LPD3DVIEWPORT2.
ddraw: Avoid LPD3DVIEWPORT7.
wined3d: Remove a redundant condition in the indexbuffer() state handler.
wined3d: Get rid of the user_stream field from wined3d_state.
ddraw: Get rid of some redundant code in IDirect3DImpl_GetCaps().
ddraw: Avoid LPD3DTRANSFORMDATA.
ddraw: Avoid LPD3DLIGHTINGELEMENT.
ddraw: Cleanup ddraw7_QueryInterface() a bit.
d3d8/tests: Merge d3d8_main.c into device.c.
d3d8/tests:...