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useit
2017 Feb 08
3
Stripping Debug Locations on cross BB moves, part 2 (PR31891)
So Reid came across a case where the current strategy (dropping locations
when they move across basic blocks) proves to be at odds with another
precept we have: inlinable calls must have locations, so that if/when they
are inlined the location can be accurately described (due to the nature of
our IR representation of inlining, a location must be given for the call
site so that the DIEs for the