Displaying 4 results from an estimated 4 matches for "use_textur".
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use_texture
2010 Jul 29
1
[PATCH] Reflow logic to make it easier to follow
...s);
- } else {
- NV10PutOverlayImage(pScrn, pPriv->video_mem, offset,
- uv_offset, id, dstPitch, &dstBox,
- 0, 0, xb, yb,
- npixels, nlines, src_w, src_h,
- drw_w, drw_h, clipBoxes);
- }
- pPriv->currentBuffer ^= 1;
- } else
- if (action_flags & USE_TEXTURE) {
- int ret = BadImplementation;
- if (pNv->Architecture == NV_ARCH_30) {
- ret = NV30PutTextureImage(pScrn, pPriv->video_mem,
- offset, uv_offset,
- id, dstPitch, &dstBox, 0, 0,
- xb, yb, npixels, nlines,
- src_w, src_h, drw_w, drw_h,
- clipBoxe...
2019 Jan 21
2
[PATCH xf86-video-nouveau 1/2] xv: Avoid shadowed declaration of 'int i' in NVPutImage
int i is accessed outside immediate scope so leave declaration at
the highest common scope level:
1073: int ret, i;
...
// Highest common scope
...
1193: if (newTTSize <= destination_buffer->size) {
...
// Used in this scope
...
1248: } else {
...
// Used in this scope
...
1316: }
2019 Jan 21
0
[PATCH xf86-video-nouveau 2/2] xv: Avoid shadowed declaration of 'int ret' in NVPutImage
...-
src/nouveau_xv.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/nouveau_xv.c b/src/nouveau_xv.c
index 1afe2f1..9d955e0 100644
--- a/src/nouveau_xv.c
+++ b/src/nouveau_xv.c
@@ -1366,7 +1366,7 @@ CPU_copy:
pPriv->currentBuffer ^= 1;
} else
if (action_flags & USE_TEXTURE) {
- int ret = BadImplementation;
+ ret = BadImplementation;
if (pNv->Architecture == NV_ARCH_30) {
ret = NV30PutTextureImage(pScrn, pPriv->video_mem,
--
2.19.1
2014 Oct 03
0
Wine release 1.7.28
...d_surface_update_desc() with wined3d_texture_update_desc().
wined3d: Get rid of SFLAG_DONOTFREE.
wined3d: Use wined3d_texture_set_color_key() to manipulate the color-key in surface_blt_special().
wined3d: Use a lookup table in d3dfmt_get_conv().
wined3d: Get rid of the "use_texturing" parameter to d3dfmt_get_conv().
wined3d: Pass a texture to d3dfmt_get_conv().
wined3d: Use a more consistent naming for wined3d_conversion_type elements.
wined3d: Get rid of the WINED3D_CT_NONE case in d3dfmt_convert_surface().
wined3d: Fix the pitch handling in the...