search for: use_p

Displaying 4 results from an estimated 4 matches for "use_p".

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2018 May 24
0
LLVM SEH docs -- enregistration of locals in nonvolatile registers?
Is this example what you had in mind? void f() { int *p = get_p(); use_p(p); try { may_throw(p); } catch (int) { // don't need p } use_p(p); } The idea is that because p is not modified or used within the catch region (the funclet), it can live in a callee-saved register across the whole function. That is true, it is possible, but I don't think...
2018 May 22
2
LLVM SEH docs -- enregistration of locals in nonvolatile registers?
https://llvm.org/docs/ExceptionHandling.html#wineh > No variables live in to or out of the funclet can be allocated in registers. I don't think this is quite true. though it might be a useful simplification. Obviously it is true for volatile registers, but I believe the funclet receives a CONTEXT with the nonvolatiles restored. Obviously cumbersome to access, but it lets you enregister
2009 Jan 02
0
Wine release 1.1.12
...ailure and NULL return values in GetVertexShader() / GetPixelShader(). d3d: Correct some debug levels. wined3d: Handle D3DFVF_XYZW in ConvertFvfToDeclaration(). configure: Check for gnutls_mac_get_key_size() instead of gnutls_transport_set_errno(). wined3d: Make use_vs() and use_ps() work on a stateblock instead of a device. wined3d: Remove an unused field from the device. wined3d: Convert some BOOLs to bitfields in struct WineD3DContext. wined3d: Convert some BOOLs to bitfields in struct IWineD3DDeviceImpl. wined3d: Convert some BOOLs to bitfields in...
2010 Oct 01
0
Wine release 1.3.4
...d_state structure. wined3d: Remove IWineD3DStateBlock::InitStartupStateBlock() from the public wined3d interface. wined3d: Simply refuse to create shaders if they're disabled. wined3d: Pass a wined3d_state structure to use_vs(). wined3d: Pass a wined3d_state structure to use_ps(). wined3d: Pass a wined3d_state structure to find_vs_compile_args(). wined3d: Pass a wined3d_state structure to find_ps_compile_args(). wined3d: Pass a wined3d_state structure to find_arb_vs_compile_args(). wined3d: Pass a wined3d_state structure to find_arb_ps_compile_arg...