Displaying 4 results from an estimated 4 matches for "update_st".
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2003 May 22
2
issue with ports
my ports database seems to have become broken. I'm running -stable, but
haven't rebuilt the system in a year or so (I know, security vulerabilities,
but the box has been shelved in this time).
anyhow, at this point, I can't do even a make clean in ports, or build
portupgrade. I fetched portupgrade with pkg_add hoping that running pkgdb -F
would sort things out, but it errors with:
**
2006 May 11
0
Handling instantiate_without_callbacks
...#39;'
from /opt/local/lib/ruby/gems/1.8/gems/activerecord-1.14.2/
lib/active_record/base.rb:941:in `find_from_ids''
from /opt/local/lib/ruby/gems/1.8/gems/activerecord-1.14.2/
lib/active_record/base.rb:382:in `find''
from ./nmea_application.rb:66:in `update_state''
from ./nmea_application.rb:45:in `insert_log''
from /opt/local/lib/ruby/gems/1.8/gems/activerecord-1.14.2/
lib/active_record/callbacks.rb:237:in `initialize''
from ./nmea_application.rb:17:in `insert_log''
from ./nmea_applica...
2019 Feb 15
0
Wine release 4.2
...wined3d: Introduce wined3d_state_set_light() helper.
wined3d: Store lights in the wined3d_stateblock_state structure.
wined3d: Correct indices for contained states in wined3d_stateblock_apply().
user32/tests: Execute test_shell_window() last.
wined3d: Get rid of the "update_state" field from struct wined3d_device.
wined3d: Get rid of the "state" field from struct wined3d_stateblock.
hid: Correctly sign-extend all values in HidP_GetScaledUsageValue().
hid: Scale from logical to physical coördinates in HidP_GetScaledUsageValue().
xinp...
2013 Aug 30
0
Wine release 1.7.1
...wined3d: Only update the stateblock's "changed" field if we're recording.
d3dx9: Simplify D3DXCreateEffectFromResourceExA().
d3dx9: Simplify D3DXCreateEffectFromResourceExW().
wined3d: Replace the "updateStateBlock" wined3d_device field with a "update_state" field.
wined3d: Make stateblock_unbind_resources() work with a wined3d_state structure instead.
wined3d: Introduce a separate function for cleaning up a wined3d_state structure.
d3dx9: Simplify D3DXCreateEffectCompilerFromResourceA().
d3dx9: Simplify D3DXCreateEffec...