search for: unmappable

Displaying 20 results from an estimated 21 matches for "unmappable".

Did you mean: mappable
2019 Jul 03
0
[PATCH 0/5] Unmappable DRM client buffers for fbdev emulation
...vents us from using generic framebuffer emulation for devices with > small dedicated video memory, such as ast or mgag200. With fb buffers > permanently mapped, such devices often won't have enougth space left to > display other content (e.g., X11). > > This patch set introduces unmappable DRM client buffers for framebuffer > emulation with shadow buffers. While the shadow buffer remains in system > memory permanently, the respective buffer object will only be mapped briefly > during updates from the shadow buffer. Hence, the driver can relocate he > buffer object among m...
2019 Aug 01
0
[PATCH v2 0/6] Unmappable DRM client buffers for fbdev emulation
Hi, > and removes a large amount of framebuffer code from these drivers. For > bochs, a problem was reported where the driver could not display the console > because it was pinned in system memory. [1] The patch set fixes this bug > by converting bochs to use the shadow fb. So, bochs in 5.3-rcX is broken, and patches 1+2+3+5 of this series unbreak it. Series already landed in
2019 Aug 01
1
[PATCH v2 0/6] Unmappable DRM client buffers for fbdev emulation
On Thu, Aug 1, 2019 at 9:04 AM Gerd Hoffmann <kraxel at redhat.com> wrote: > > Hi, > > > and removes a large amount of framebuffer code from these drivers. For > > bochs, a problem was reported where the driver could not display the console > > because it was pinned in system memory. [1] The patch set fixes this bug > > by converting bochs to use the shadow
2019 Jul 04
0
[PATCH 0/5] Unmappable DRM client buffers for fbdev emulation
...>> small dedicated video memory, such as ast or mgag200. With fb buffers >>>>> permanently mapped, such devices often won't have enougth space left to >>>>> display other content (e.g., X11). >>>>> >>>>> This patch set introduces unmappable DRM client buffers for framebuffer >>>>> emulation with shadow buffers. While the shadow buffer remains in system >>>>> memory permanently, the respective buffer object will only be mapped briefly >>>>> during updates from the shadow buffer. Hence, the d...
2019 Jul 04
0
[PATCH 0/5] Unmappable DRM client buffers for fbdev emulation
...emulation for devices with >>> small dedicated video memory, such as ast or mgag200. With fb buffers >>> permanently mapped, such devices often won't have enougth space left to >>> display other content (e.g., X11). >>> >>> This patch set introduces unmappable DRM client buffers for framebuffer >>> emulation with shadow buffers. While the shadow buffer remains in system >>> memory permanently, the respective buffer object will only be mapped briefly >>> during updates from the shadow buffer. Hence, the driver can relocate he &g...
2019 Jul 04
2
[PATCH 0/5] Unmappable DRM client buffers for fbdev emulation
...generic framebuffer emulation for devices with >> small dedicated video memory, such as ast or mgag200. With fb buffers >> permanently mapped, such devices often won't have enougth space left to >> display other content (e.g., X11). >> >> This patch set introduces unmappable DRM client buffers for framebuffer >> emulation with shadow buffers. While the shadow buffer remains in system >> memory permanently, the respective buffer object will only be mapped briefly >> during updates from the shadow buffer. Hence, the driver can relocate he >> buffe...
2019 Jul 04
2
[PATCH 0/5] Unmappable DRM client buffers for fbdev emulation
...generic framebuffer emulation for devices with >> small dedicated video memory, such as ast or mgag200. With fb buffers >> permanently mapped, such devices often won't have enougth space left to >> display other content (e.g., X11). >> >> This patch set introduces unmappable DRM client buffers for framebuffer >> emulation with shadow buffers. While the shadow buffer remains in system >> memory permanently, the respective buffer object will only be mapped briefly >> during updates from the shadow buffer. Hence, the driver can relocate he >> buffe...
2019 Jul 04
2
[PATCH 0/5] Unmappable DRM client buffers for fbdev emulation
...es with >>>> small dedicated video memory, such as ast or mgag200. With fb buffers >>>> permanently mapped, such devices often won't have enougth space left to >>>> display other content (e.g., X11). >>>> >>>> This patch set introduces unmappable DRM client buffers for framebuffer >>>> emulation with shadow buffers. While the shadow buffer remains in system >>>> memory permanently, the respective buffer object will only be mapped briefly >>>> during updates from the shadow buffer. Hence, the driver can re...
2019 Jul 04
2
[PATCH 0/5] Unmappable DRM client buffers for fbdev emulation
...es with >>>> small dedicated video memory, such as ast or mgag200. With fb buffers >>>> permanently mapped, such devices often won't have enougth space left to >>>> display other content (e.g., X11). >>>> >>>> This patch set introduces unmappable DRM client buffers for framebuffer >>>> emulation with shadow buffers. While the shadow buffer remains in system >>>> memory permanently, the respective buffer object will only be mapped briefly >>>> during updates from the shadow buffer. Hence, the driver can re...
2019 Jan 11
0
Wine release 4.0-rc6
...f the label of the disk entry differs from the last. Henri Verbeet (7): d3d9/tests: Add a test for ProcessVertices() on D3DPOOL_SYSTEMMEM buffers. d3d8/tests: Add a test for ProcessVertices() on D3DPOOL_SYSTEMMEM buffers. d3d9: Avoid calling wined3d_device_process_vertices() with unmappable source buffers. d3d8: Avoid calling wined3d_device_process_vertices() with unmappable source buffers. dxdiagn: Handle Red Hat and VMware in vendor_id_to_manufacturer_string(). wined3d: Support WINED3D_BLIT_OP_COLOR_BLIT_CKEY in the GLSL blitter. wined3d: Support WINED3D_BLIT...
2019 Jul 03
11
[PATCH 0/5] Unmappable DRM client buffers for fbdev emulation
...their lifetime. This prevents us from using generic framebuffer emulation for devices with small dedicated video memory, such as ast or mgag200. With fb buffers permanently mapped, such devices often won't have enougth space left to display other content (e.g., X11). This patch set introduces unmappable DRM client buffers for framebuffer emulation with shadow buffers. While the shadow buffer remains in system memory permanently, the respective buffer object will only be mapped briefly during updates from the shadow buffer. Hence, the driver can relocate he buffer object among memory regions as nee...
2019 Jul 03
11
[PATCH 0/5] Unmappable DRM client buffers for fbdev emulation
...their lifetime. This prevents us from using generic framebuffer emulation for devices with small dedicated video memory, such as ast or mgag200. With fb buffers permanently mapped, such devices often won't have enougth space left to display other content (e.g., X11). This patch set introduces unmappable DRM client buffers for framebuffer emulation with shadow buffers. While the shadow buffer remains in system memory permanently, the respective buffer object will only be mapped briefly during updates from the shadow buffer. Hence, the driver can relocate he buffer object among memory regions as nee...
2018 Dec 28
0
Wine release 4.0-rc4
...39;t return ERROR_ACCESS_DENIED for the root of the drive. Isira Seneviratne (2): po: Add Sinhala translation. po: Update Sinhala translation. Józef Kucia (3): d3d9: Fix Reset() with system memory buffers. d3d8: Fix Reset() with system memory buffers. wined3d: Handle unmappable buffers in wined3d_device_process_vertices() gracefully. Mingcong Bai (1): po: Update Simplified Chinese translation. Nikolay Sivov (1): gdi32: Fix fontconfig objects leak (Valgrind). Sebastian Lackner (2): urlmon/tests: Add test for opening cache file with DELETE access....
2019 Jul 05
11
[PATCH v2 0/6] Unmappable DRM client buffers for fbdev emulation
...t their lifetime. This prevents us from using generic framebuffer emulation for devices with small dedicated video memory, such as ast or mgag200. With fb buffers permanently mapped, such devices often won't have enough space left to display other content (e.g., X11). This patch set introduces unmappable DRM client buffers for framebuffer emulation with shadow buffers. While the shadow buffer remains in system memory permanently, the respective buffer object will only be mapped briefly during updates from the shadow buffer. Hence, the driver can relocate he buffer object among memory regions as nee...
2019 Jul 05
11
[PATCH v2 0/6] Unmappable DRM client buffers for fbdev emulation
...t their lifetime. This prevents us from using generic framebuffer emulation for devices with small dedicated video memory, such as ast or mgag200. With fb buffers permanently mapped, such devices often won't have enough space left to display other content (e.g., X11). This patch set introduces unmappable DRM client buffers for framebuffer emulation with shadow buffers. While the shadow buffer remains in system memory permanently, the respective buffer object will only be mapped briefly during updates from the shadow buffer. Hence, the driver can relocate he buffer object among memory regions as nee...
2014 Feb 15
2
Samba 4.1.4 nsswitch/winbind issues
The two domain controllers (Debian) and the member server (CentOS) are all running Samba 4.1.4 from the sernet packages. The member server I am testing from was fully patched as of this morning. Things that work: - wbinfo -u - wbifno -g - getent group {ad_group} Things that don't work: - getent passwd {any_ad_user} - getent group - getent passwd I jacked up the winbindd
2019 Nov 25
0
Wine release 4.0.3
...l32/nls: Add locale data for positive and negative infinity. Owen Rudge (1): wininet/tests: Fix http tests to reflect current state of winehq test server. Paul Gofman (14): d3dx9: Factor out {lock|unlock}_surface() functions. d3dx9: Use temporary surface in D3DXFillTexture() for unmappable textures. d3dx9: Do not ignore surface map failure in D3DXSaveSurfaceToFileInMemory(). d3dx9: Use temporary surface in D3DXSaveSurfaceToFileInMemory() for unmappable textures. d3dx9: Use {lock|unlock}_surface() in D3DXLoadSurfaceFromMemory(). d3dx9: Pass rectangle to {lock|u...
2024 Mar 17
1
failing to get AD users (getent passwd DMYDOM\a-sdettmer)
On Sun, 17 Mar 2024 11:36:51 +0100 Steffen Dettmer <steffen.dettmer+samba at gmail.com> wrote: > On Sat, Mar 16, 2024 at 9:45?PM Rowland Penny via samba wrote: > > On Sat, 16 Mar 2024 21:33:59 +0100 Steffen Dettmer via samba wrote: > > > getent passwd 'DMYDOM\a-sdettmer' > > > [nothing] > > Have you installed libpam-winbind & libnss-winbind
2019 Feb 04
0
Wine release 4.1
...3): crypt32: Add CryptImportPublicKeyInfoEx2 stub. crypt32: Implement CryptHashCertificate2. crypt32/tests: Add tests for CryptHashCertificate2. Paul Gofman (6): d3dx9: Factor out {lock|unlock}_surface() functions. d3dx9: Use temporary surface in D3DXFillTexture() for unmappable textures. d3dx9/tests: Add test for D3DXFillVolumeTexture() with default pool texture. d3dx9: Do not ignore surface map failure in D3DXSaveSurfaceToFileInMemory(). d3dx9: Use temporary surface in D3DXSaveSurfaceToFileInMemory() for unmappable textures. d3dx9: Use {lock|unloc...
2018 Nov 23
0
Wine release 3.21
...scratch textures. wined3d: Make "driver private" formats always mappable. wined3d: Require exclusive GPU access for rendertarget and depth/stencil resources. wined3d: Disallow dynamic rendertarget and depth/stencil resources. d3dx9: Use a staging texture to update unmappable surfaces in D3DXLoadSurfaceFromMemory(). d3d8: Disallow index buffers in the scratch pool. d3d9: Disallow index buffers in the scratch pool. d3d8: Disallow rendertarget and depth/stencil usage on 3D textures. d3d9: Disallow rendertarget and depth/stencil usage on 3D textures...