Displaying 5 results from an estimated 5 matches for "udvare".
2015 Aug 21
2
RFC: New dependency on FFmpeg?
On 08/21/2015 12:19 AM, Andrew Udvare wrote:
> So basically I think you would have to propose inclusion of a version of
> ffmpeg into Wine's source to get the green-light (and update as
> necessary). Otherwise there will be a lot of new bug reports of crashes
> landing in a probably stripped copy of the system's ffm...
2014 Dec 08
2
ReactOS
> On 2014-12-07, at 14:57, jay at m5.chicago.il.us wrote:
>
>
>>
>> If you want a stand alone Wine, you are looking at React OS,
>> which is awful ....
>>
>
> I have noticed that also. Does anyone here know anything about the
> ReactOS project? Is it ever going to be a respectable free non-Unix
> operating system, like Haiku or Plan 9?
Yes. To
2011 Sep 06
2
[LLVMdev] Can't compile Apple's version on Linux
Filed a bug with Apple 10073924 but I'm wondering if anyone else
knows what to fix here:
Summary:
Building a Darwin cross compiler so I can use distcc with my Mac.
Host: x86_64-gnu-linux with GCC 4.5.3.
Steps to Reproduce:
Download tar ball
tar xvf llvmgcc42-2335.15.tar.gz
mkdir gcc-build
cd gcc-build
CFLAGS="-w -m32" CXXFLAGS="$CFLAGS" CPPFLAGS="$CFLAGS"
2015 Jun 29
4
Alternative uxtheme.dll implementation for using the GTK+ rendering engine
Hello,
At the weekend I have wrote an alternative uxtheme.dll implementation
and I want
to share it with you.
The idea was very simple. Most of the Windows applications use
uxtheme.dll to
draw their controls calling the functions like DrawThemeBackground. I
noticed,
GTK+ has a very similar interface (compare: gtk_render_background) and
it would
be nice to have a wrapper arround it.
So I have
2015 Aug 20
6
RFC: New dependency on FFmpeg?
I have a working implementation of the new xaudio2 API in my tree.
Microsoft is treating it as a replacement for dsound[1], and as a
result, this new API is used by lots of recent games; see Bug
26808[2] for some examples.
Most games that use the xaudio2 API use a version of Microsoft's WMA
codec. Wine doesn't currently have the ability to decode this audio
for playback. In order for the