Displaying 2 results from an estimated 2 matches for "ucpbase".
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2014 Feb 21
0
[PATCH] nouveau: add a nouveau_compiler binary to compile TGSI into shader ISA
...zed TGSI header\n");
+ return 1;
+ }
+
+ if (!tgsi_text_translate(text, tokens, Elements(tokens)))
+ return 1;
+
+ info.type = type;
+ info.target = chipset;
+ info.bin.sourceRep = NV50_PROGRAM_IR_TGSI;
+ info.bin.source = tokens;
+
+ info.io.ucpCBSlot = 15;
+ info.io.ucpBase = NV50_CB_AUX_UCP_OFFSET;
+
+ info.io.resInfoCBSlot = 15;
+ info.io.suInfoBase = NV50_CB_AUX_TEX_MS_OFFSET;
+ info.io.msInfoCBSlot = 15;
+ info.io.msInfoBase = NV50_CB_AUX_MS_OFFSET;
+
+ info.assignSlots = dummy_assign_slots;
+
+ info.optLevel = debug_get_num_option("NV50_PROG_OPTI...
2014 Jan 13
20
[PATCH 00/19] nv50: add sampler2DMS/GP support to get OpenGL 3.2
OK, so there's a bunch of stuff in here. The geometry stuff is based on the
work started by Bryan Cain and Christoph Bumiller.
Patches 01-12: Add support for geometry shaders and fix related issues
Patches 13-14: Make it possible for fb clears to operate on texture attachments
with an explicit layer set (as is allowed in gl 3.2).
Patches 15-17: Make ARB_texture_multisample work