search for: type_geometry

Displaying 2 results from an estimated 2 matches for "type_geometry".

2014 Jan 13
20
[PATCH 00/19] nv50: add sampler2DMS/GP support to get OpenGL 3.2
OK, so there's a bunch of stuff in here. The geometry stuff is based on the work started by Bryan Cain and Christoph Bumiller. Patches 01-12: Add support for geometry shaders and fix related issues Patches 13-14: Make it possible for fb clears to operate on texture attachments with an explicit layer set (as is allowed in gl 3.2). Patches 15-17: Make ARB_texture_multisample work
2014 May 10
2
[PATCH] nv50: fix setting of texture ms info to be per-stage
...xMsInfo(uint32_t off, Value **ms, Value *tmp = new_LValue(func, FILE_GPR); uint8_t b = prog->driver->io.resInfoCBSlot; off += prog->driver->io.suInfoBase; + if (prog->getType() > Program::TYPE_VERTEX) + off += 16 * 2 * 4; + if (prog->getType() > Program::TYPE_GEOMETRY) + off += 16 * 2 * 4; *ms_x = bld.mkLoadv(TYPE_U32, bld.mkSymbol( FILE_MEMORY_CONST, b, TYPE_U32, off + 0), NULL); *ms_y = bld.mkLoadv(TYPE_U32, bld.mkSymbol( diff --git a/src/gallium/drivers/nouveau/nv50/nv50_context.h b/src/gallium/drivers/nouveau/nv50/n...