Displaying 2 results from an estimated 2 matches for "truncintfp".
2018 Sep 01
3
Clang for the PlayStation 2
Hello,
I'm part of the (sadly fairly small) community of PS2 hackers. The current
cross-toolchain for the PS2 is based on GCC 3.2.3, an outdated and buggy
compiler, which I have personally gotten tired of working with, so I would
like to port Clang as a newer cross-compiler for the PS2.
However, the PS2 has some notable quirks which make this a non-trivial task
for the current compiler. It
2018 Sep 06
4
Clang for the PlayStation 2
On Mon, 3 Sep 2018 at 13:31, Tim Northover <t.p.northover at gmail.com> wrote:
> So the next step is to debug where Mips is producing those TruncIntFP
> nodes. There'll be some constraint it's not checking or an unexpected
> node type, probably related to -msingle-float. I'm afraid I'm not sure
> what yet.
>
I'm reasonably sure the function producing that node
is lowerFP_TO_SINT_STORE in lib/Target/Mips/MipsISelLo...