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throughout
2001 Jan 10
3
Video compression, edge detection, and gcc warnings
...frame fractal
compression on the triangular textures. Also stored textures could be
wavelet compressed, and this could be combined with the fractal
compression. I reckon this one would be pretty good.
Then the 3D version.
1) Load in the video as a 3D block of voxels
2) Calculate gradient normals troughout the volume (similar to
calculating the surface normals I do now, with a Sobel filter or perhaps
something more advanced).
3) Triangulate the first slice/frame
4) Using a cross product between the edge in the first slice and the
gradient normal, calculate a second vector to make the edges into
plane...