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2001 Jan 10
3
Video compression, edge detection, and gcc warnings
...frame fractal compression on the triangular textures. Also stored textures could be wavelet compressed, and this could be combined with the fractal compression. I reckon this one would be pretty good. Then the 3D version. 1) Load in the video as a 3D block of voxels 2) Calculate gradient normals troughout the volume (similar to calculating the surface normals I do now, with a Sobel filter or perhaps something more advanced). 3) Triangulate the first slice/frame 4) Using a cross product between the edge in the first slice and the gradient normal, calculate a second vector to make the edges into plane...