Displaying 6 results from an estimated 6 matches for "thumbeb".
2016 May 03
4
Is the CppBackend still supported?
...4-bit
ppc32 - PowerPC 32
ppc64 - PowerPC 64
ppc64le - PowerPC 64 LE
r600 - AMD GPUs HD2XXX-HD6XXX
sparc - Sparc
sparcel - Sparc LE
sparcv9 - Sparc V9
systemz - SystemZ
thumb - Thumb
thumbeb - Thumb (big endian)
x86 - 32-bit X86: Pentium-Pro and above
x86-64 - 64-bit X86: EM64T and AMD64
xcore - XCore
Kind regards,
- Stan
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2016 Apr 26
3
PPC little endian?
...]
nvptx - NVIDIA PTX 32-bit
nvptx64 - NVIDIA PTX 64-bit
ppc32 - PowerPC 32
ppc64 - PowerPC 64
ppc64le - PowerPC 64 LE
r600 - AMD GPUs HD2XXX-HD6XXX
sparc - Sparc
sparcv9 - Sparc V9
systemz - SystemZ
thumb - Thumb
thumbeb - Thumb (big endian)
x86 - 32-bit X86: Pentium-Pro and above
x86-64 - 64-bit X86: EM64T and AMD64
xcore - XCore
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2016 May 03
5
Is the CppBackend still supported?
...t;> ppc64le - PowerPC 64 LE
>> r600 - AMD GPUs HD2XXX-HD6XXX
>> sparc - Sparc
>> sparcel - Sparc LE
>> sparcv9 - Sparc V9
>> systemz - SystemZ
>> thumb - Thumb
>> thumbeb - Thumb (big endian)
>> x86 - 32-bit X86: Pentium-Pro and above
>> x86-64 - 64-bit X86: EM64T and AMD64
>> xcore - XCore
>>
>> Kind regards,
>> - Stan
>>
>>
>> _________________________________________...
2016 May 22
0
Is the CppBackend still supported?
...PowerPC 64 LE
> r600 - AMD GPUs HD2XXX-HD6XXX
> sparc - Sparc
> sparcel - Sparc LE
> sparcv9 - Sparc V9
> systemz - SystemZ
> thumb - Thumb
> thumbeb - Thumb (big endian)
> x86 - 32-bit X86: Pentium-Pro and above
> x86-64 - 64-bit X86: EM64T and AMD64
> xcore - XCore
>
> Kind regards,
> - Stan
>
>
> _____________________________...
2016 May 23
2
Is the CppBackend still supported?
...PowerPC 64 LE
>>> r600 - AMD GPUs HD2XXX-HD6XXX
>>> sparc - Sparc
>>> sparcel - Sparc LE
>>> sparcv9 - Sparc V9
>>> systemz - SystemZ
>>> thumb - Thumb
>>> thumbeb - Thumb (big endian)
>>> x86 - 32-bit X86: Pentium-Pro and above
>>> x86-64 - 64-bit X86: EM64T and AMD64
>>> xcore - XCore
>>>
>>> Kind regards,
>>> - Stan
>>>
>>>
>>> _____...
2016 May 09
2
LLVM issuse:AArch64 TargetParser
Hi all,
Actually,I found there is a same problem for arm.For this case,I think
> maybe we can play a trick in the clang.
> Checking whether the given arch valid or not,before we throw it to the
> parser,which can be used for both arm
> and aarch64.
For the actions I mentioned above,I wrote a check function as below, basing
on the naming rules of the arm architecture.
+//Only if