Displaying 4 results from an estimated 4 matches for "threedoubles".
2018 Apr 03
2
llvm.localsescape/recover
...8* @llvm.localrecover(i8* bitcast (void (i8*)* @TEST to i8*), i8* %1, i32 0)
%3 = bitcast i8* %2 to i8**
%4 = load i8*, i8** %3
I get the right value passed to my original function (ie %1)
If I however *just* add a struct with 3 doubles alloca in it and localsescape those too:
%3 = alloca %threedoubles
store %threedoubles zeroinitializer, %threedoubles* %3
call void (...) @llvm.localescape(i8** %1, i32* %2, %threedoubles* %3)
I get a different value (full testcase here)
https://gist.github.com/carlokok/e1c9aef9c8a382afdb280385a422f913
What am I doing wrong here?
2018 Apr 03
0
llvm.localsescape/recover
I would guess that %threedoubles has a large alignment and that is making
things go wrong. I thought we fixed this bug, though. I can't find it in
the tracker, but it's in there. Someone used __try with local variables of
type 'double' on 32-bit and things didn't work out. I'm pretty sure we
fixed it though...
2018 Apr 04
2
llvm.localsescape/recover
That's quite likely. I can reproduce this issue with llvm 6.0 though. I'll try with svn HEAD.
On Tue, Apr 3, 2018, at 19:22, Reid Kleckner wrote:
> I would guess that %threedoubles has a large alignment and that is making things go wrong. I thought we fixed this bug, though. I can't find it in the tracker, but it's in there. Someone used __try with local variables of type 'double' on 32-bit and things didn't work out. I'm pretty sure we fixed it though...
2018 Apr 04
0
llvm.localsescape/recover
On Wed, Apr 4, 2018, at 08:58, Carlo Kok via llvm-dev wrote:
> That's quite likely. I can reproduce this issue with llvm 6.0 though.
> I'll try with svn HEAD.
>
> On Tue, Apr 3, 2018, at 19:22, Reid Kleckner wrote:
> > I would guess that %threedoubles has a large alignment and that is making things go wrong. I thought we fixed this bug, though. I can't find it in the tracker, but it's in there. Someone used __try with local variables of type 'double' on 32-bit and things didn't work out. I'm pretty sure we fixed it though...