Displaying 5 results from an estimated 5 matches for "thinghs".
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thing's
2005 May 30
3
R: AT-320 + supervised transfer
Hi,
Thanks for yuor answer.
The boot time of the phone is very very fast, 10 sec to startup and 2 or 3 second to login to asterisk. I set the NTP server to 255.255.255.255 so it don't try to get time.
I thinked carefully to your scenario and i am going to try it, but i don't known if it could like to my customer
I will try also to use CVS, but i am skeptic to utilize asterisk to
2005 May 30
1
AT-320 + supervised transfer
Hi all,
I'm trying attended transfer on Asterisk 1.0.7 and AT-320 phone. I met a
lot of problems during this steps, while in the blind transfer all works
fine.
I had this kind of problem:
CASE 1:
A call B
B set on hold A
B call C (that is busy for some reason)
B try to get the first call with "hook flash" (or pressing the
"hold" key) and A stop to work. B
2007 Aug 08
0
Asterisk AND Cisco Phones in H323 cloud...problems with some models.
...ing
>
> I answer and
== Everyone is busy/congested at this time (1:0/0/1)
> -- Stopped music on hold on SIP/user-08219f40
> == Auto fallthrough, channel 'SIP/user-08219f40' status is 'CHANUNAVAIL'
> asterisk*CLI>
>
> but when I call to cisco 7940 all thinghs function very well...problems
only with 7912...
any ideas???
bye
--
Alessandro R.
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2005 May 30
2
R: R: AT-320 + supervised transfer
The procedure that will do asterisk is very nice ;) but whe it was available ?
Currently is there any way to emprove the transfer? I tryied the scenario that u suggest me but it doesn't work :| and i don't why.
Here my sip.conf for the phone, can u say me if there is somethingh wrong ?
[2391]
type=friend
username=2391
secret=2391
language=it
host=dynamic
context=intern
dtmfmode=rfc2833
2008 May 13
4
3D accelerator
Hi!
I've a problem with a game, which don't want to start... I received this error
Code:
daniele at daniele-laptop:~$ wine .wine/drive_c/Programmi/Delphine\ Software/Darkstone/Darkstone.exe
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >