Displaying 2 results from an estimated 2 matches for "theoraspec".
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theoradec
2004 Apr 03
1
Frame rates in Theora header...
...ra vids here... and looking at the headers it seems to me they say they play at 2 frames per second... but watching them they appear to to play at a faster rate. Theres also some that say they lpay at 1 fps.
Am i missing something here ?
I'm getting the info from here....
http://wiki.xiph.org/TheoraSpec
Is this header structure still valid ?
Heres a dump of the BOS Page..
Ver No : 0
Head Flags : 2
Granule Pos : 0
Serial No : 723674224
Seq No : 0
Checksum : 3452830485
Num Segs : 1
------------------------
Head Size : 28
Data Size : 42
Page Size : 70
Num Packets : 1
-----...
2003 Jun 14
6
dead DCSearchPoints code
Dan,
In reviewing the code, derf came across the DCSearchPoints array in
QuadCodeDisplayFragments(), encode.c:696. It looks like it specifies a
search order for nearby coded fragments for prediction if there isn't a
nearest neighbor. However, the upper search bound is defined as *0*, so
the search loop (line 917) is never executed and it always falls back
to the last coded fragment.