Displaying 3 results from an estimated 3 matches for "tgsi_util".
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test_util
2009 Nov 10
1
[PATCH] Add missing include
...644
--- a/src/gallium/drivers/nv30/nv30_fragprog.c
+++ b/src/gallium/drivers/nv30/nv30_fragprog.c
@@ -4,6 +4,7 @@
#include "pipe/p_inlines.h"
#include "pipe/p_shader_tokens.h"
+#include "tgsi/tgsi_dump.h"
#include "tgsi/tgsi_parse.h"
#include "tgsi/tgsi_util.h"
--
1.6.5.2
2009 Jun 24
0
[PATCH] nv50: fix previous patches
...program.c b/src/gallium/drivers/nv50/nv50_program.c
index 4b05075..caf03c9 100644
--- a/src/gallium/drivers/nv50/nv50_program.c
+++ b/src/gallium/drivers/nv50/nv50_program.c
@@ -28,11 +28,12 @@
#include "pipe/p_shader_tokens.h"
#include "tgsi/tgsi_parse.h"
#include "tgsi/tgsi_util.h"
+#include "tgsi/tgsi_dump.h"
#include "nv50_context.h"
#define NV50_SU_MAX_TEMP 64
-//#define NV50_PROGRAM_DUMP
+/* #define NV50_PROGRAM_DUMP */
/* ARL - gallium craps itself on progs/vp/arl.txt
*
@@ -44,7 +45,7 @@
* case, if the emit_src() causes the inst t...
2009 May 06
2
nv50: shader generation patches
Hi ! I've been trying to improve NV50 shader generation a bit the last couple of weeks, so here is
what I've produced. I don't know if it's usable for you or just a pile of horrible hacks, but at
least it makes some mesa demos render more correcly, p.e. the teapot (aside from mip-mapping issues
of the floor texture), arbfplight, and I think the gears also didn't appear as they