search for: tgsi_texture_1d

Displaying 2 results from an estimated 2 matches for "tgsi_texture_1d".

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2009 Sep 10
0
[PATCH 01/13] nv50: extend insn src mask function
...: + case TGSI_OPCODE_TXP: + { + const struct tgsi_instruction_ext_texture *tex; + + assert(insn->Instruction.Extended); + tex = &insn->InstructionExtTexture; + + mask = 0x7; + if (insn->Instruction.Opcode == TGSI_OPCODE_TXP) + mask |= 0x8; + + switch (tex->Texture) { + case TGSI_TEXTURE_1D: + mask &= 0x9; + break; + case TGSI_TEXTURE_2D: + mask &= 0xb; + break; + default: + break; + } + } + return mask; + case TGSI_OPCODE_XPD: + x = 0; + if (mask & 1) x |= 0x6; + if (mask & 2) x |= 0x5; + if (mask & 4) x |= 0x3; + return x; + default: + break;...
2009 May 06
2
nv50: shader generation patches
Hi ! I've been trying to improve NV50 shader generation a bit the last couple of weeks, so here is what I've produced. I don't know if it's usable for you or just a pile of horrible hacks, but at least it makes some mesa demos render more correcly, p.e. the teapot (aside from mip-mapping issues of the floor texture), arbfplight, and I think the gears also didn't appear as they