Displaying 3 results from an estimated 3 matches for "tgsi_swizzle_w".
2017 Jun 11
0
[RFC 4/9] tgsi: populate precise
...- ureg_insn(t->ureg, TGSI_OPCODE_MAD, &tmp[0], 1, imm, 3);
+ ureg_insn(t->ureg, TGSI_OPCODE_MAD, &tmp[0], 1, imm, 3, 0);
if (swizzle == GL_SWIZZLE_STR_DR_ATI) {
imm[0] = ureg_scalar(src, TGSI_SWIZZLE_Z);
} else {
imm[0] = ureg_scalar(src, TGSI_SWIZZLE_W);
}
- ureg_insn(t->ureg, TGSI_OPCODE_RCP, &tmp[1], 1, &imm[0], 1);
+ ureg_insn(t->ureg, TGSI_OPCODE_RCP, &tmp[1], 1, &imm[0], 1, 0);
imm[0] = ureg_src(tmp[0]);
imm[1] = ureg_src(tmp[1]);
- ureg_insn(t->ureg, TGSI_OPCODE_MUL, &tmp[0]...
2017 Jun 11
14
[RFC 0/9] Add precise/invariant semantics to TGSI
Running Tomb Raider on Nouveau I found some flicker caused by ignoring precise
modifiers on variables inside Nouveau.
This series add precise/invariant handling to TGSI, which can be then used by
drivers to disable certain unsafe optimisations which may otherwise alter
calculations, which depend on having the same result across shaders.
This series fixes this bug in Tomb Raider and one CTS test
2014 Jan 13
20
[PATCH 00/19] nv50: add sampler2DMS/GP support to get OpenGL 3.2
OK, so there's a bunch of stuff in here. The geometry stuff is based on the
work started by Bryan Cain and Christoph Bumiller.
Patches 01-12: Add support for geometry shaders and fix related issues
Patches 13-14: Make it possible for fb clears to operate on texture attachments
with an explicit layer set (as is allowed in gl 3.2).
Patches 15-17: Make ARB_texture_multisample work