search for: tgsi_parse

Displaying 3 results from an estimated 3 matches for "tgsi_parse".

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2009 Nov 10
1
[PATCH] Add missing include
...30_fragprog.c index cc03854..b42a7be 100644 --- a/src/gallium/drivers/nv30/nv30_fragprog.c +++ b/src/gallium/drivers/nv30/nv30_fragprog.c @@ -4,6 +4,7 @@ #include "pipe/p_inlines.h" #include "pipe/p_shader_tokens.h" +#include "tgsi/tgsi_dump.h" #include "tgsi/tgsi_parse.h" #include "tgsi/tgsi_util.h" -- 1.6.5.2
2009 Jun 24
0
[PATCH] nv50: fix previous patches
...f --git a/src/gallium/drivers/nv50/nv50_program.c b/src/gallium/drivers/nv50/nv50_program.c index 4b05075..caf03c9 100644 --- a/src/gallium/drivers/nv50/nv50_program.c +++ b/src/gallium/drivers/nv50/nv50_program.c @@ -28,11 +28,12 @@ #include "pipe/p_shader_tokens.h" #include "tgsi/tgsi_parse.h" #include "tgsi/tgsi_util.h" +#include "tgsi/tgsi_dump.h" #include "nv50_context.h" #define NV50_SU_MAX_TEMP 64 -//#define NV50_PROGRAM_DUMP +/* #define NV50_PROGRAM_DUMP */ /* ARL - gallium craps itself on progs/vp/arl.txt * @@ -44,7 +45,7 @@ * ca...
2009 May 06
2
nv50: shader generation patches
Hi ! I've been trying to improve NV50 shader generation a bit the last couple of weeks, so here is what I've produced. I don't know if it's usable for you or just a pile of horrible hacks, but at least it makes some mesa demos render more correcly, p.e. the teapot (aside from mip-mapping issues of the floor texture), arbfplight, and I think the gears also didn't appear as they