search for: tgsi_default_instruction

Displaying 3 results from an estimated 3 matches for "tgsi_default_instruction".

2017 Jun 11
0
[RFC 4/9] tgsi: populate precise
...+- 9 files changed, 65 insertions(+), 40 deletions(-) diff --git a/src/gallium/auxiliary/tgsi/tgsi_build.c b/src/gallium/auxiliary/tgsi/tgsi_build.c index 55e4d064ed..144a017768 100644 --- a/src/gallium/auxiliary/tgsi/tgsi_build.c +++ b/src/gallium/auxiliary/tgsi/tgsi_build.c @@ -651,6 +651,7 @@ tgsi_default_instruction( void ) static struct tgsi_instruction tgsi_build_instruction(unsigned opcode, unsigned saturate, + unsigned precise, unsigned num_dst_regs, unsigned num_src_regs, struct tgsi_hea...
2017 Jun 11
0
[RFC 1/9] tgsi: add precise flag to tgsi_instruction
...3 ++- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/src/gallium/auxiliary/tgsi/tgsi_build.c b/src/gallium/auxiliary/tgsi/tgsi_build.c index 00843241f8..55e4d064ed 100644 --- a/src/gallium/auxiliary/tgsi/tgsi_build.c +++ b/src/gallium/auxiliary/tgsi/tgsi_build.c @@ -642,6 +642,7 @@ tgsi_default_instruction( void ) instruction.Label = 0; instruction.Texture = 0; instruction.Memory = 0; + instruction.Precise = 0; instruction.Padding = 0; return instruction; diff --git a/src/gallium/include/pipe/p_shader_tokens.h b/src/gallium/include/pipe/p_shader_tokens.h index 1e08d97329..aa0f...
2017 Jun 11
14
[RFC 0/9] Add precise/invariant semantics to TGSI
Running Tomb Raider on Nouveau I found some flicker caused by ignoring precise modifiers on variables inside Nouveau. This series add precise/invariant handling to TGSI, which can be then used by drivers to disable certain unsafe optimisations which may otherwise alter calculations, which depend on having the same result across shaders. This series fixes this bug in Tomb Raider and one CTS test