Displaying 2 results from an estimated 2 matches for "texunit".
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tex_unit
2006 Oct 12
0
Privates example? (fwd)
...;model)
{
@@ -3180,13 +3189,13 @@
if (w->vCount == 0)
{
// reset
- w->indexCount = 0;
- w->texCoordSize = 4;
+ aw->indexCount = 0;
+ aw->texCoordSize = 4;
}
- vSize = 2 + w->texUnits * w->texCoordSize;
+ vSize = 2 + w->texUnits * aw->texCoordSize;
nVertices = w->vCount;
- nIndices = w->indexCount;
+ nIndices = aw->indexCount;
v = w->vertices + (nVertices * vSize);
i = w->indices + nIndices;
@@ -3523,7...
2009 Mar 27
0
Wine release 1.1.18
...ned3d: Fix the indentation in tex_coordindex().
wined3d: Print a FIXME in tex_coordindex() when NV_TEXGEN_REFLECTION isn't supported.
wined3d: Reduce the number of checkGLcall's in tex_coordindex() a bit.
wined3d: Implement WINED3DTSS_TCI_SPHEREMAP.
wined3d: Make the texunit field in struct stb_const_desc unsigned.
wined3d: Fix a few sign compare warnings.
wined3d: Add a more convenient way to check if a surface is on a swapchain.
wined3d: Don't use rtInternal for surfaces that are on a swapchain.
wined3d: Do the ffp_valid check before even...