Displaying 4 results from an estimated 4 matches for "texturegrad".
2017 Dec 20
0
[PATCH] gm107/ir: use lane 0 for manual textureGrad handling
...correct relative to lane 0, and
> then splat the results to all lanes for the final move into the target
> register.
>
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
>
> Entirely untested beyond compilation. Should check
>
> bin/tex-miplevel-selection textureGrad Cube
> bin/tex-miplevel-selection textureGrad CubeShadow
> bin/tex-miplevel-selection textureGrad CubeArray
> KHR-GL45.texture_cube_map_array.sampling
>
> to see if they start passing with this change.
>
> .../nouveau/codegen/nv50_ir_lowering_gm107.cpp | 56 ++++++++++++++-...
2017 Dec 20
2
[PATCH] gm107/ir: use lane 0 for manual textureGrad handling
...the
shuffles / quadops to make the values correct relative to lane 0, and
then splat the results to all lanes for the final move into the target
register.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
Entirely untested beyond compilation. Should check
bin/tex-miplevel-selection textureGrad Cube
bin/tex-miplevel-selection textureGrad CubeShadow
bin/tex-miplevel-selection textureGrad CubeArray
KHR-GL45.texture_cube_map_array.sampling
to see if they start passing with this change.
.../nouveau/codegen/nv50_ir_lowering_gm107.cpp | 56 ++++++++++++++--------
1 file changed, 35 inser...
2014 Sep 25
0
[PATCH] gm107/ir: fix texture argument order
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
Cc: "10.3" <mesa-stable at lists.freedesktop.org>
---
With this, all the tex-miplevel-selection tests pass on maxwell. There is a
minor bit of this change which affects textureGrad on kepler that I have yet
to test, but I'm moderately sure it's correct and was only working by luck
before. (Changing the insbf to use getSrc(s) as its dest instead of
getSrc(0).)
.../nouveau/codegen/nv50_ir_lowering_nvc0.cpp | 32 ++++++++++++++++++----
src/gallium/drivers/nouveau/...
2017 Nov 11
0
Wine release 2.21
...out when ARB_draw_indirect is not supported.
wined3d: Require ARB_draw_indirect for SM5.
wined3d: Disable ARB_draw_indirect if ARB_base_instance is not available.
d3d10core/tests: Add test for SV_InstanceID.
wined3d: Create textures views for depth views.
wined3d: Use textureGrad*() to implement sample_c_lz for array and cube textures.
d3d11/tests: Add test for sample_c_lz instruction.
wined3d: Use wined3d_insert_bits().
wined3d: Use wined3d_extract_bits().
wined3d: Get rid of compute_shader_init().
wined3d: Get rid of domain_shader_init()....