search for: texture_rectangl

Displaying 6 results from an estimated 6 matches for "texture_rectangl".

Did you mean: texture_rectangle
2006 May 23
0
compiz now (almost) works with intel i810 based cards
I noticed today that there have been changes in the i810 dri drivers in Mesa CVS adding texture_rectangle support. This previously prevented compiz from working at all. After compiling the new dri drivers and testing them it appeared to finally work with a decent performance as well: http://www.sukimashita.com/temp/compiz-i815.gif However, as seen on the screenshot the known "black windows&quo...
2008 May 29
0
[ANNOUNCE] compiz-0.7.6
...tViewport. This allows plugins to do things before and after viewport painting. Use fragment shader if a slightly saturated window texture is painted and lighting is enabled, because both can't be done with texture environments at the same time. Do not try to generate mipmaps for TEXTURE_RECTANGLE targets, because the ext_frambuffer_object extension only allows this for TEXTURE_2D targets. Follow the "texture from pixmap" specification more strictly to avoid unnecessary calls to glxQueryDrawable during pixmap binding. Removed background painting. The compiz fusion wa...
2008 Feb 08
0
Wine release 0.9.55
...aces. This fixes some of the redrawing issues in Red Alert. wined3d: Redownload the surface data in case of a palette change. This fixes a lot of redrawing problems in Red Alert. wined3d: Upload p8 palette using GL_ALPHA instead of GL_RED. Stefan D?singer (30): wined3d: Beware of texture_rectangle NP2 support in Reset. wined3d: Update the auto depth stencil buffer size on reset. wined3d: Unload implicit depth stencil buffers correctly. wined3d: Destroy FBOs and reset pointers on Reset. wined3d: Move some UnLoad code to the base texture class. wined3d: Mark text...
2008 Jan 25
0
Wine release 0.9.54
...checkbox to CredUIPromptForCredentials. ntdsapi: Add tests for DsMakeSpnW. ntdsapi: Implement DsMakeSpnW. wininet: Pass the server name into InitializeSecurityContextW. Roderick Colenbrander (2): wined3d: Fix glBlendColorEXT for use on RivaTNT. wined3d: Don't use texture_rectangle for paletted textures. Roy Shea (1): qmgr: Implement IClassFactory methods. Sin-ta Hsiea (2): gdi32: Fix Traditional Chinese font mapping to "PMingLiU", "MingLiU". winecfg: Add Traditional Chinese translation. Stefan D?singer (15): wined3d: Add a new...
2008 Aug 22
0
Wine release 1.1.3
...plus: Add another test to getregiondata. gdiplus: Skip the generic font tests if we don't have the required fonts. Alexander Dorofeyev (5): wined3d: Add ActivateContext in color_fill_fbo. ddraw/tests: Skip cubemap tests when cubemap isn't supported. wined3d: Disable TEXTURE_RECTANGLE in SetupForBlit. wined3d: Set D3DPTEXTURECAPS_TRANSPARENCY. wined3d: Fix copy paste error in IWineGDISurfaceImpl_RealizePalette. Alexander Morozov (4): include/ddk/wdm.h: Add defines. ntoskrnl.exe: Add stubs for IoAllocateIrp, IoInitializeIrp and IoFreeIrp. ntoskrnl....
2008 May 02
0
Wine release 0.9.61
...double buffering. wined3d: We don't want double buffering in pbuffer mode. ddraw: Enable EnableAutoDepthStencil to receive depth support. Stefan D?singer (11): wined3d: Use the shader backend to enable / disable atifs and nvts. wined3d: Support framebuffer reading from texture_rectangle sources. d3d9: Add a test for NP2 stretchrect. wined3d: Call activate_dimensions from the atifs code. d3d9: Make the offscreen format test a bit more tolerant. wined3d: More fglrx spam. wined3d: Fix the GL_ATI_separate_stencil codepath. wined3d: Fix DP2ADD in GL...