Displaying 6 results from an estimated 6 matches for "texture_rectangl".
Did you mean:
texture_rectangle
2006 May 23
0
compiz now (almost) works with intel i810 based cards
I noticed today that there have been changes in the i810 dri drivers in
Mesa CVS adding texture_rectangle support. This previously prevented
compiz from working at all.
After compiling the new dri drivers and testing them it appeared to
finally work with a decent performance as well:
http://www.sukimashita.com/temp/compiz-i815.gif
However, as seen on the screenshot the known "black windows&quo...
2008 May 29
0
[ANNOUNCE] compiz-0.7.6
...tViewport. This allows plugins to do
things before and after viewport painting.
Use fragment shader if a slightly saturated window texture is painted
and lighting is enabled, because both can't be done with texture environments
at the same time.
Do not try to generate mipmaps for TEXTURE_RECTANGLE targets, because
the ext_frambuffer_object extension only allows this for TEXTURE_2D targets.
Follow the "texture from pixmap" specification more strictly to avoid
unnecessary calls to glxQueryDrawable during pixmap binding.
Removed background painting. The compiz fusion wa...
2008 Feb 08
0
Wine release 0.9.55
...aces. This fixes some of the redrawing issues in Red Alert.
wined3d: Redownload the surface data in case of a palette change. This fixes a lot of redrawing problems in Red Alert.
wined3d: Upload p8 palette using GL_ALPHA instead of GL_RED.
Stefan D?singer (30):
wined3d: Beware of texture_rectangle NP2 support in Reset.
wined3d: Update the auto depth stencil buffer size on reset.
wined3d: Unload implicit depth stencil buffers correctly.
wined3d: Destroy FBOs and reset pointers on Reset.
wined3d: Move some UnLoad code to the base texture class.
wined3d: Mark text...
2008 Jan 25
0
Wine release 0.9.54
...checkbox to CredUIPromptForCredentials.
ntdsapi: Add tests for DsMakeSpnW.
ntdsapi: Implement DsMakeSpnW.
wininet: Pass the server name into InitializeSecurityContextW.
Roderick Colenbrander (2):
wined3d: Fix glBlendColorEXT for use on RivaTNT.
wined3d: Don't use texture_rectangle for paletted textures.
Roy Shea (1):
qmgr: Implement IClassFactory methods.
Sin-ta Hsiea (2):
gdi32: Fix Traditional Chinese font mapping to "PMingLiU", "MingLiU".
winecfg: Add Traditional Chinese translation.
Stefan D?singer (15):
wined3d: Add a new...
2008 Aug 22
0
Wine release 1.1.3
...plus: Add another test to getregiondata.
gdiplus: Skip the generic font tests if we don't have the required fonts.
Alexander Dorofeyev (5):
wined3d: Add ActivateContext in color_fill_fbo.
ddraw/tests: Skip cubemap tests when cubemap isn't supported.
wined3d: Disable TEXTURE_RECTANGLE in SetupForBlit.
wined3d: Set D3DPTEXTURECAPS_TRANSPARENCY.
wined3d: Fix copy paste error in IWineGDISurfaceImpl_RealizePalette.
Alexander Morozov (4):
include/ddk/wdm.h: Add defines.
ntoskrnl.exe: Add stubs for IoAllocateIrp, IoInitializeIrp and IoFreeIrp.
ntoskrnl....
2008 May 02
0
Wine release 0.9.61
...double buffering.
wined3d: We don't want double buffering in pbuffer mode.
ddraw: Enable EnableAutoDepthStencil to receive depth support.
Stefan D?singer (11):
wined3d: Use the shader backend to enable / disable atifs and nvts.
wined3d: Support framebuffer reading from texture_rectangle sources.
d3d9: Add a test for NP2 stretchrect.
wined3d: Call activate_dimensions from the atifs code.
d3d9: Make the offscreen format test a bit more tolerant.
wined3d: More fglrx spam.
wined3d: Fix the GL_ATI_separate_stencil codepath.
wined3d: Fix DP2ADD in GL...