search for: textout

Displaying 4 results from an estimated 4 matches for "textout".

Did you mean: extout
2008 Feb 05
2
Incomplete ouput with sink and split=TRUE
...concurrently. The function 'sink' with the option split=TRUE seems to do just that. It works fine for most output but for objects of class htest, the terminal output is incomplete (the lines are there but empty). Here is an example session which shows the problem: > sink("textout.txt", type="output", split=T) > b=bartlett.test(runif(10),c(1,1,1,1,2,2,2,2,2,2)) > class(b) [1] "htest" > b data: runif(10) and c(1, 1, 1, 1, 2, 2, 2, 2, 2, 2) > t=t.test(runif(10),c(1,1,1,1,2,2,2,2,2,2)) > t data: runif(10) and c(1, 1, 1, 1, 2,...
2007 Mar 19
1
Delphi applications printing bug
...?") Ie, this code works both under Windows and Wine: procedure TForm1.Button2Click(Sender: TObject); var SetupDialog: TPrinterSetupDialog; begin SetupDialog:= TPrinterSetupDialog.Create(Application); SetupDialog.Execute; with Printer do begin BeginDoc; Canvas.TextOut(100, 100, 'Test'); EndDoc; end; end; ...while this code works only under Windows: procedure TForm1.Button1Click(Sender: TObject); begin with Printer do begin BeginDoc; Canvas.TextOut(100, 100, 'Test'); EndDoc; end; end; Enabling dee...
2001 Apr 10
2
Stars! kills X-Server
...4 Windows Emulator (Binary Emulator) tail -n 100 winedebug_20010410.txt Ret GDI.9: SETTEXTCOLOR() retval=0x00007f00 ret=029f:24f0 ds=039f Call GDI.91: GETTEXTEXTENT(0x0048,039f:0429,0x0009) ret=02b7:21fd ds=039f Ret GDI.91: GETTEXTEXTENT() retval=0x000e0039 ret=02b7:21fd ds=039f Call GDI.33: TEXTOUT(0x0048,0x0004,0x0071,0x039f0429 "Germanium",0x0009) ret=02b7:22a9 ds=039f Ret GDI.33: TEXTOUT() retval=0x0001 ret=02b7:22a9 ds=039f Call USER.72: SETRECT(039f:a34e,0x0040,0x0073,0x006b,0x007a) ret=029f:25ae ds=039f Ret USER.72: SETRECT() retval=0x0de6 ret=029f:25ae ds=039f Call USER.81:...
2006 May 27
0
Announcing another ddraw/d3d7 patch
...vements: 1) Make all ddraw games working with the OpenGL renderer 2) More intelligent texture upload: I have some hacks in that in my tree(Swat 3!, Half-Life 2 maybe?) 3) The same for render targets(System shock 2, swat 3, Prince of persia 3D) 4) Try to write an OpenGL gdi driver which handles TextOut and friends directly in OpenGL(Age of Empires, Settlers 3 combined with 1) 5) Rendering fixes: Fog and color keying(Pop3D, Battlezone 2, Swat 3) 6) Better OpenGL state management, this the lack of that takes performance down. 7) Multi-threaded D3D(Need for speed 3, Empire Earth, many others)...