Displaying 1 result from an estimated 1 matches for "text_readonly".
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test_readonly
2007 Aug 24
2
setting the font in FXText
...ER, 0, 0, 200, 200)
button = FXHorizontalFrame.new(self,
LAYOUT_SIDE_BOTTOM|FRAME_NONE|LAYOUT_FILL_X|PACK_UNIFORM_WIDTH)
contents = FXHorizontalFrame.new(self,
LAYOUT_SIDE_TOP|FRAME_NONE|LAYOUT_FILL_X|LAYOUT_FILL_Y|PACK_UNIFORM_WIDT
H)
@fxtext = FXText.new(contents, nil, 0,
TEXT_READONLY|TEXT_WORDWRAP|LAYOUT_FILL_X|LAYOUT_FILL_Y)
@fxtext.font = FXFont.new(getApp(), "courier", 8)
# Ok button
ok = FXButton.new(button, "OK", nil, self, ID_CANCEL,
FRAME_RAISED|FRAME_THICK|LAYOUT_CENTER_X|LAYOUT_CENTER_Y|LAYOUT_FILL_X)
ok.setDefault
ok.setFo...