Displaying 12 results from an estimated 12 matches for "texel".
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2018 Oct 05
0
vkd3d release 1.1
...upport for geometry shaders.
- Pretty printing is implemented for shader code extracted from DXBC.
- Clip and cull distances are supported.
- Support for more shader instructions:
- round_ne,
- sincos,
- ineg,
- continue,
- continuec,
- gather4_po,
- gather4_po_c,
- gather4_c.
- Texel offsets are supported.
- Various shader translation fixes.
*** libvkd3d-utils
- Vulkan WSI extensions are detected at runtime.
*** build
- Demos are not built by default.
- libxcb is now an optional dependency required only for demos.
- MoltenVK is supported.
2018 Sep 11
1
Questions on Maxwell/Pascal Texture Instructions Modes
Hello, I got some doubts on how texture modes work on TEX, TEXS, TLD4, etc
instructions.
I got:
DC, AOFFI, NDV, NODEP, MZ, PTP modes as well as LZ Mode. How does this work
or change the behavior of the texture instruction. So far of those I know
AOFFI defines an Offset but I'm on blanks for the rest.
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2007 Feb 19
1
Blur problems
I am having a few problems with blur which I notice other people
are having too.
Focus blur works perfectly (although only with 4xBilinear)
When I start blurdemo, that works too. The problem is that sometimes
changing the filter type crashes compiz. If I run it under a debugger
it starts working again. All the filter types work with blurdemo.
Blurset also works in that it sets the hint on
2017 Oct 31
0
Course in Lisbon: Introduction to Linear Mixed Effects Models and GLMM with R
...Alain Zuur
--
Dr. Alain F. Zuur
Highland Statistics Ltd.
9 St Clair Wynd
AB41 6DZ Newburgh, UK
Email: highstat at highstat.com
URL: www.highstat.com
And:
NIOZ Royal Netherlands Institute for Sea Research,
Department of Coastal Systems, and Utrecht University,
P.O. Box 59, 1790 AB Den Burg,
Texel, The Netherlands
Author of:
1. Beginner's Guide to Spatial, Temporal and Spatial-Temporal Ecological Data Analysis with R-INLA. (2017).
2. Beginner's Guide to Zero-Inflated Models with R (2016).
3. Beginner's Guide to Data Exploration and Visualisation with R (2015).
4. Beginner'...
2014 Mar 06
0
[RFC PATCH] nv50: adjust blit_3d logic
---
So... this fixes a whole bunch of EXT_framebuffer_multisample tests, and the
ones that still fail appear to do so due to some resolve error, rather than
some "this is the wrong image" type errors. Perhaps it needs a 2d-style "move
coordinates over a sub-texel" logic. But I'm unclear what these vertices are,
I arrived at this through trial-and-error.
src/gallium/drivers/nouveau/nv50/nv50_surface.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/gallium/drivers/nouveau/nv50/nv50_surface.c b/src/gallium/drivers/nouvea...
2014 Apr 18
0
[PATCH] nv50: use 2d blit when src/dst have same number of samples
The 2D engine should be usable in more cases, but this fixes MS blits
between textures with the same MS settings. Otherwise a single sample is
selected to be the target texel value.
This allows other tests to work that render to a RB and then blit that
to a texture for input into a shader that uses sampler2DMS to verify it.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
src/gallium/drivers/nouveau/nv50/nv50_surface.c | 8 ++++----
1 file changed, 4 in...
2010 Jan 08
0
Findings on pre-NV50 miptree layout
...may be currently
broken since Doom3 misrenders in non-Ultra quality).
I'll check that once the 2D code is otherwise finished and working
* Swizzled 1D/2D/3D textures
Mipmaps are laid sequentially with no gap in between.
Each mipmap is laid "swizzled".
To get the swizzled address of a texel, take an x bit, then an y bit, then a
z bit and so on.
If you exceed a dimension, skip taking their bits.
This means in particular that 3D textures are "3D swizzled": zyxzyxzyx...
The blob loads swizzled 3D textures with the CPU.
It seems that there is no GPU hardware that can write to sw...
2020 Feb 12
6
[RFC] Optional parameter tuples
Hi,
this is an RFC for optional, named parameter tuples for intrinsics. The proposed syntax is:
%z = call @llvm.some.intrinsic(%a, %b) optional_tuple(%x, %y, %z)
where from the perspective of the call site %x, %y and %z are simply additional parameters.
Optional parameter tuples would be very useful for constrained fp intrinsics and vector predication. Some examples:
; Default fpenv fadd
1998 Dec 03
2
interactions between OPIE-ftpd and RH5.2
...ed: from mail.redhat.com (199.183.24.239)
by lists.redhat.com with SMTP; 5 Dec 1998 10:51:46 -0000
Received: from hera.cwi.nl (hera.cwi.nl [192.16.191.1])
by mail.redhat.com (8.8.7/8.8.7) with ESMTP id FAA12801
for <linux-security@redhat.com>; Sat, 5 Dec 1998 05:47:25 -0500
Received: from texel.cwi.nl (texel.cwi.nl [192.16.201.185]) by hera.cwi.nl with ESMTP
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Date: Sat, 5 Dec 1998 11:47:24 +0100 (MET)
From: Andries.Brouwer@cwi.nl
Message-Id: <UTC19981205...
2010 Aug 06
4
nv vpe video decoder
Hello,
I have my work on the nv vpe video decoder in a functional
state. In case you didn't know this decoder accelerates mpeg2
video at the idct/mc level. I have verified that it works on
nv40 hardware. I believe it works on nv30 hardware (and
maybe some earlier hardware), but I cannot verify since I have
none.
I will reply with patches against the kernel, drm, ddx
and mesa for
2004 Feb 03
4
filled maps
Hi R-Help,
I would like to make filled contour maps of ocean data overlaid by
costlines from the map package.
I can draw the filled contours and the coastlines om the same plot, but
the filled contour also covers part of the land. To get rid of that I
tried to draw a filled coastline map on top of the filled contour, but
the filled map only draws the closed contours - so most of the land is
2007 Feb 01
16
input transformations
I spent some time this week trying to add support for input
transformations to the server. I tried a few different approaches. The
patches I've attached are what's currently working best for me.
In this approach I allow every window to have it's own root window
coordinate space. A window's root window coordinate space is affected by
all it's ancestors. Composite clients can