Displaying 3 results from an estimated 3 matches for "texcoordsize".
2006 Oct 12
0
Privates example? (fwd)
...+ // for temporarily disabling effects like blur
+ Bool disablePostprocessFX;
} AnimScreen;
typedef struct _AnimWindow
@@ -516,6 +519,12 @@
int unmapCnt;
int destroyCnt;
+
+ // for temporarily disabling effects like blur per window
+ Bool disablePostprocessFX;
+
+ int texCoordSize;
+ int indexCount;
} AnimWindow;
#define GET_ANIM_DISPLAY(d) \
@@ -2971,10 +2980,10 @@
aw->animOverrideProgressDir = 0;
if (as->ppDisabling == PostprocessDisablingWindow)
- w->disablePostprocessFX = FALSE;
+...
2008 Apr 03
0
[ANNOUNCE] compiz-0.7.4
...regions overlap in the given point (xrandr 1.2 clone mode).
Initialize output size correctly.
Unredirect top most fullscreen window also if it only covers one output
device. This also fixes unredirecting of applications/games that change the
display resolution.
Set and use w->texCoordSize;
Added vertexStride window variable.
Use also "z" component in the vertex array, to ensure that plugins like
blur that use the vertex array for calculations, can always work with all
components.
Use core changes in wobbly.
Apply core changes to blur.
Use mi...
2006 Oct 03
6
Tried out Beryl (Animation pugin)
Hi
I just tried out the new 0.1.0 release of beryl. Generally I do like the
compiz fdo version, because I like the gconf integration and the
metacity theme support in gwd. Also I think their configuration system
is a complete mess, this beryl settings manager is completly bloated in
my opinion.
Anyway, I noticed they have quite a lot of plugins. While I found most
of them nothing special, the