search for: texbem

Displaying 5 results from an estimated 5 matches for "texbem".

2007 Mar 30
0
Wine release 0.9.34
...LockRect memory location calculation for WINED3DFMT_DXT*. Fabian Bieler (8): wined3d: Implement linear fog with pixel shader. wined3d: Remove fog coordinate clamping in the vertex shader. d3d9/tests: Add test for fog with shader. wined3d: Implemented bump map transform for texbem in GLSL with native signed textures. wined3d: Fix glsl texbem instruction for projective textures. wined3d: Fix arb texbem instruction for projective textures. d3d9/tests: Add test for texbem instruction. wined3d: Implement support for projective textures in ps 2.0 and later...
2009 Jun 05
0
Wine release 1.1.23
...mentation. Rico Sch?ller (2): d3d10: Improve parse_fx10. d3d10: Replace a few more unknown in parse_fx10. Stefan D?singer (28): wined3d: Implement DSX in ARB. wined3d: Replace a few hardcoded Tx registers with proper name getters. wined3d: Get rid of Tx hardcoding in texbem. wined3d: Put some ARB declarations in the right place. wined3d: sincos for vertex shaders. wined3d: Work around an ARBFP vs GLSL bug in Mac OS. wined3d: Store the compile args in the compile context, not the shader. wined3d: Make find_gl_pshader backend private....
2008 Mar 07
0
Wine release 0.9.57
...wined3d: Hardcode local constants in ARB shaders if possible. wined3d: Use GL_EXT_gpu_program_parameters if available. wined3d: Fix a small bug in a patch from yesterday. wined3d: Add a number to the ARB program shader bumpenvmat matrices. wined3d: Support more than one texbem instruction per shader. d3d9: Add a test testing two texbem instructions in one shader. wined3d: Support shininess > 128 if opengl does. d3d9: Add a test for the vPos register. wined3d: gl_FragCoord isn't exact. wined3d: Mark constants dirty in the EXT_gpu_progr...
2007 Feb 16
0
Wine release 0.9.31
...ancing emulation. wined3d: Properly release the converted vertex declaration. wined3d: More fullscreen window fixes. wined3d: Give the bump env matrices their own states. wined3d: Load one bump mapping environment matrix into pixel shaders if needed. wined3d: Implement texbem in arb, improve it in glsl. wined3d: Convert and load U8V8 surfaces as rgb. wined3d: Accelerated blits from and to offscreen render targets. ddraw, wined3d: Color keying tests and fixes. wined3d: Enable color keying only for surfaces without an alpha channel. wined3d:...
2008 Aug 22
0
Wine release 1.1.3
...over alpha matches. wined3d: Don't enable texture dimensions with shaders. wined3d: Don't skip applying texdims with shaders. wined3d: Set the texture wrap default with the NP2 emulation properly. d3d9: Make the bumpmap test less picky. wined3d: De-pickify the texbem test. wined3d: Filter out more spam. Stefan Leichter (3): rasapi32: Fix building the tests with MSVC (based on a patch by Reece Dunn). rasapi32: Skip RasEnumDevicesA tests on configuration problems. rasapi: Fix test failure on platforms vista, w2k8. Tobias Jakobi (2):...