Displaying 5 results from an estimated 5 matches for "texbem".
2007 Mar 30
0
Wine release 0.9.34
...LockRect memory location calculation for WINED3DFMT_DXT*.
Fabian Bieler (8):
wined3d: Implement linear fog with pixel shader.
wined3d: Remove fog coordinate clamping in the vertex shader.
d3d9/tests: Add test for fog with shader.
wined3d: Implemented bump map transform for texbem in GLSL with native signed textures.
wined3d: Fix glsl texbem instruction for projective textures.
wined3d: Fix arb texbem instruction for projective textures.
d3d9/tests: Add test for texbem instruction.
wined3d: Implement support for projective textures in ps 2.0 and later...
2009 Jun 05
0
Wine release 1.1.23
...mentation.
Rico Sch?ller (2):
d3d10: Improve parse_fx10.
d3d10: Replace a few more unknown in parse_fx10.
Stefan D?singer (28):
wined3d: Implement DSX in ARB.
wined3d: Replace a few hardcoded Tx registers with proper name getters.
wined3d: Get rid of Tx hardcoding in texbem.
wined3d: Put some ARB declarations in the right place.
wined3d: sincos for vertex shaders.
wined3d: Work around an ARBFP vs GLSL bug in Mac OS.
wined3d: Store the compile args in the compile context, not the shader.
wined3d: Make find_gl_pshader backend private....
2008 Mar 07
0
Wine release 0.9.57
...wined3d: Hardcode local constants in ARB shaders if possible.
wined3d: Use GL_EXT_gpu_program_parameters if available.
wined3d: Fix a small bug in a patch from yesterday.
wined3d: Add a number to the ARB program shader bumpenvmat matrices.
wined3d: Support more than one texbem instruction per shader.
d3d9: Add a test testing two texbem instructions in one shader.
wined3d: Support shininess > 128 if opengl does.
d3d9: Add a test for the vPos register.
wined3d: gl_FragCoord isn't exact.
wined3d: Mark constants dirty in the EXT_gpu_progr...
2007 Feb 16
0
Wine release 0.9.31
...ancing emulation.
wined3d: Properly release the converted vertex declaration.
wined3d: More fullscreen window fixes.
wined3d: Give the bump env matrices their own states.
wined3d: Load one bump mapping environment matrix into pixel shaders if needed.
wined3d: Implement texbem in arb, improve it in glsl.
wined3d: Convert and load U8V8 surfaces as rgb.
wined3d: Accelerated blits from and to offscreen render targets.
ddraw, wined3d: Color keying tests and fixes.
wined3d: Enable color keying only for surfaces without an alpha channel.
wined3d:...
2008 Aug 22
0
Wine release 1.1.3
...over alpha matches.
wined3d: Don't enable texture dimensions with shaders.
wined3d: Don't skip applying texdims with shaders.
wined3d: Set the texture wrap default with the NP2 emulation properly.
d3d9: Make the bumpmap test less picky.
wined3d: De-pickify the texbem test.
wined3d: Filter out more spam.
Stefan Leichter (3):
rasapi32: Fix building the tests with MSVC (based on a patch by Reece Dunn).
rasapi32: Skip RasEnumDevicesA tests on configuration problems.
rasapi: Fix test failure on platforms vista, w2k8.
Tobias Jakobi (2):...