Displaying 2 results from an estimated 2 matches for "tex_target_2d_array".
2014 Feb 19
0
[PATCH] nv50: enable cube map array texture support
...i->setSrc(c, a2d[c]);
- i->setSrc(c, NULL);
for (; i->srcExists(c + 1); ++c)
i->setSrc(c, i->getSrc(c + 1));
+ i->setSrc(c, NULL);
+ assert(c <= 4);
i->tex.target = i->tex.target.isShadow() ?
TEX_TARGET_2D_ARRAY_SHADOW : TEX_TARGET_2D_ARRAY;
diff --git a/src/gallium/drivers/nouveau/nv50/nv50_screen.c b/src/gallium/drivers/nouveau/nv50/nv50_screen.c
index 781b391..0ebcbb8 100644
--- a/src/gallium/drivers/nouveau/nv50/nv50_screen.c
+++ b/src/gallium/drivers/nouveau/nv50/nv50_screen.c
@@ -112,10 +112,7 @@ nv5...
2014 Jan 13
20
[PATCH 00/19] nv50: add sampler2DMS/GP support to get OpenGL 3.2
OK, so there's a bunch of stuff in here. The geometry stuff is based on the
work started by Bryan Cain and Christoph Bumiller.
Patches 01-12: Add support for geometry shaders and fix related issues
Patches 13-14: Make it possible for fb clears to operate on texture attachments
with an explicit layer set (as is allowed in gl 3.2).
Patches 15-17: Make ARB_texture_multisample work