search for: tex_target_2d_array

Displaying 2 results from an estimated 2 matches for "tex_target_2d_array".

2014 Feb 19
0
[PATCH] nv50: enable cube map array texture support
...i->setSrc(c, a2d[c]); - i->setSrc(c, NULL); for (; i->srcExists(c + 1); ++c) i->setSrc(c, i->getSrc(c + 1)); + i->setSrc(c, NULL); + assert(c <= 4); i->tex.target = i->tex.target.isShadow() ? TEX_TARGET_2D_ARRAY_SHADOW : TEX_TARGET_2D_ARRAY; diff --git a/src/gallium/drivers/nouveau/nv50/nv50_screen.c b/src/gallium/drivers/nouveau/nv50/nv50_screen.c index 781b391..0ebcbb8 100644 --- a/src/gallium/drivers/nouveau/nv50/nv50_screen.c +++ b/src/gallium/drivers/nouveau/nv50/nv50_screen.c @@ -112,10 +112,7 @@ nv5...
2014 Jan 13
20
[PATCH 00/19] nv50: add sampler2DMS/GP support to get OpenGL 3.2
OK, so there's a bunch of stuff in here. The geometry stuff is based on the work started by Bryan Cain and Christoph Bumiller. Patches 01-12: Add support for geometry shaders and fix related issues Patches 13-14: Make it possible for fb clears to operate on texture attachments with an explicit layer set (as is allowed in gl 3.2). Patches 15-17: Make ARB_texture_multisample work