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2014 May 10
1
[PATCH] nv50, nvc0: fix blit 3d path for 1d array textures
...;
+ if (ptarg == PIPE_TEXTURE_1D_ARRAY) {
+ /* Adjust coordinates. Depth is in z, but TEX expects it to be in y. */
+ tc = ureg_swizzle(tc, TGSI_SWIZZLE_X, TGSI_SWIZZLE_Z,
+ TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z);
+ }
+
data = ureg_DECL_temporary(ureg);
if (tex_s) {
--
1.8.5.5