search for: test_shademod

Displaying 3 results from an estimated 3 matches for "test_shademod".

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2016 Jan 09
0
Wine release 1.9.1
...sters with NtSetContextThread. kernel32: Clamp maximum console window size to screen buffer size. mshtml: Fix prototype of nsIDOMWindowUtils::SetDisplayPortMarginsForElement. cmd: Fix sharing permissions of piped output files. Stefan D?singer (3): d3d9/tests: Use a slop for test_shademode. d3d8/tests: Use a slop for test_shademode. ddraw/tests: Use a slop for test_shademode. Thomas Faber (2): msi: Use the intended attributes when overwriting the target file in cabinet_copy_file. quartz: Don't cache IFilterMapper2 interface in FilterGraph2. YongHao Hu (...
2015 Nov 13
0
Wine release 1.7.55
...ers when possible. wined3d: Avoid going through the texture units mapping when unnecessary. wined3d: Enforce a stable texture units mapping. wined3d: Handle WINED3D_SHADE_PHONG the same as WINED3D_SHADE_GOURAUD. d3d9/tests: Improve the shade mode test. d3d8/tests: Port test_shademode() to d3d8. ddraw/tests: Port test_shademode() to ddraw7. ddraw/tests: Port test_shademode() to ddraw4. ddraw/tests: Port test_shademode() to ddraw2. ddraw/tests: Port test_shademode() to ddraw1. wined3d: Flat shading emulation for core contexts. Nikolay Sivov (27):...
2016 Apr 01
0
Wine release 1.9.7
...d and height scaled formats in texture_init(). wined3d: Merge surface_private_setup() into wined3d_surface_init(). d3drm/tests: Properly initialise context.obj in test_Viewport(). ddraw/tests: Rewrite blt_test(). ddraw/tests: Get rid of the unused "d3d" variable in test_shademode(). wined3d: Get resource info from the texture in surface_blt_to_drawable(). wined3d: Get resource info from the texture in surface_blt_special(). wined3d: Get resource info from the texture in surface_depth_blt(). dxgi: Simplify the shader model comparison in dxgi_check_fe...