Displaying 3 results from an estimated 3 matches for "test_shademod".
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test_shademode
2016 Jan 09
0
Wine release 1.9.1
...sters with NtSetContextThread.
kernel32: Clamp maximum console window size to screen buffer size.
mshtml: Fix prototype of nsIDOMWindowUtils::SetDisplayPortMarginsForElement.
cmd: Fix sharing permissions of piped output files.
Stefan D?singer (3):
d3d9/tests: Use a slop for test_shademode.
d3d8/tests: Use a slop for test_shademode.
ddraw/tests: Use a slop for test_shademode.
Thomas Faber (2):
msi: Use the intended attributes when overwriting the target file in cabinet_copy_file.
quartz: Don't cache IFilterMapper2 interface in FilterGraph2.
YongHao Hu (...
2015 Nov 13
0
Wine release 1.7.55
...ers when possible.
wined3d: Avoid going through the texture units mapping when unnecessary.
wined3d: Enforce a stable texture units mapping.
wined3d: Handle WINED3D_SHADE_PHONG the same as WINED3D_SHADE_GOURAUD.
d3d9/tests: Improve the shade mode test.
d3d8/tests: Port test_shademode() to d3d8.
ddraw/tests: Port test_shademode() to ddraw7.
ddraw/tests: Port test_shademode() to ddraw4.
ddraw/tests: Port test_shademode() to ddraw2.
ddraw/tests: Port test_shademode() to ddraw1.
wined3d: Flat shading emulation for core contexts.
Nikolay Sivov (27):...
2016 Apr 01
0
Wine release 1.9.7
...d and height scaled formats in texture_init().
wined3d: Merge surface_private_setup() into wined3d_surface_init().
d3drm/tests: Properly initialise context.obj in test_Viewport().
ddraw/tests: Rewrite blt_test().
ddraw/tests: Get rid of the unused "d3d" variable in test_shademode().
wined3d: Get resource info from the texture in surface_blt_to_drawable().
wined3d: Get resource info from the texture in surface_blt_special().
wined3d: Get resource info from the texture in surface_depth_blt().
dxgi: Simplify the shader model comparison in dxgi_check_fe...