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2007 Dec 15
1
[LLVMdev] llvm and assemble code
...the same as Pixie's or Aqsis's RenderMan Shading Language compiler, just like this, #!version 2.1.1 surface #!parameters: uniform float Ka = 1 uniform float Kd = 1 #!variables: varying vector Nf varying vector temporary_0 varying vector temporary_1 varying vector temporary_2 uniform vector temporary_3 varying vector temporary_4 varying vector temporary_5 #!Init: return #!Code: normalize ("v=v") temporary_0 N faceforward ("v=vv") Nf temporary_0 I vfromf temporary_3 Ka vuvector temporary_2 temporary_3 ambient ("c=") temp...