Displaying 4 results from an estimated 4 matches for "sysval".
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symval
2016 May 27
0
Wine release 1.9.11
...Forbid creating flippable cubemaps.
ddraw/tests: Test creating flippable cubemaps.
wined3d: Implement SM4 round_ne instruction.
d3d11: Fix default view descriptions for 2D array textures.
wined3d: Use d3d_perf channel for performance warnings.
wined3d: Add SV_VertexID sysval semantic.
wined3d: Implement SV_VertexID in GLSL backend.
d3d11: Accept DXGI_FORMAT_UNKNOWN as format in view descriptions.
d3d11/tests: Use abbreviations for long D3D11 enum value names.
d3d10core/tests: Use abbreviations for long D3D10 enum value names.
d3d10core/tes...
2016 Aug 05
0
Wine release 1.9.16
...0core/tests: Add test for DXGI_FORMAT_R10G10B10A2_UINT vertex format.
wined3d: Handle SM5 derivative instructions in shader_get_registers_used().
wined3d: Introduce rasterizer state object.
d3d11: Add support for FrontCounterClockwise.
wined3d: Implement SV_IsFrontFace input sysval semantic.
wined3d: Add FIXMEs for unhandled sysval semantics.
d3d11/tests: Add test for face culling.
d3d10core/tests: Add test for face culling.
wined3d: Rename wined3d_cull enum values.
wined3d: Get rid of separate function for SM5 derivative instructions.
wine...
2015 May 17
14
[PATCH 00/12] Tessellation support for nvc0
...o too much good sitting
in my tree, or too much evil sitting upstream while core + st/mesa are
worked out.
Ilia Mirkin (12):
nvc0: preliminary tess support
nvc0: add support for setting patch vertices at draw time
nvc0: add handling for set_tess_state callback
nvc0: TESSCOORD comes in as a sysval, not an input
nvc0/ir: mark varyings as per-patch based on semantic name
nv50/ir: populate info structure based on new tess properties
nv50/ir: set perPatch flag on load/stores to per-patch varyings
nv50/ir: add support for reading outputs in tess control shaders
nvc0/ir: patch vertex cou...
2020 Sep 11
0
Wine release 5.17
...iler/tests: Add more tests for SM4 constant packing.
d3dcompiler/tests: Add tests for constant buffer binding descriptors.
d3dcompiler/tests: Add tests for semantics.
d3dcompiler/tests: Add tests for samplers.
d3dcompiler: Unconditionally report special (pixel shader output) sysvals based on the semantic name.
server: Avoid a potential NULL dereference in startup_info_dump().
d3d11/tests: Test specifying the multisample mask via OMSetBlendState().
d3d10core/tests: Test specifying the multisample mask via OMSetBlendState().
d3d9/tests: Add a test for sa...