search for: sysval

Displaying 4 results from an estimated 4 matches for "sysval".

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2016 May 27
0
Wine release 1.9.11
...Forbid creating flippable cubemaps. ddraw/tests: Test creating flippable cubemaps. wined3d: Implement SM4 round_ne instruction. d3d11: Fix default view descriptions for 2D array textures. wined3d: Use d3d_perf channel for performance warnings. wined3d: Add SV_VertexID sysval semantic. wined3d: Implement SV_VertexID in GLSL backend. d3d11: Accept DXGI_FORMAT_UNKNOWN as format in view descriptions. d3d11/tests: Use abbreviations for long D3D11 enum value names. d3d10core/tests: Use abbreviations for long D3D10 enum value names. d3d10core/tes...
2016 Aug 05
0
Wine release 1.9.16
...0core/tests: Add test for DXGI_FORMAT_R10G10B10A2_UINT vertex format. wined3d: Handle SM5 derivative instructions in shader_get_registers_used(). wined3d: Introduce rasterizer state object. d3d11: Add support for FrontCounterClockwise. wined3d: Implement SV_IsFrontFace input sysval semantic. wined3d: Add FIXMEs for unhandled sysval semantics. d3d11/tests: Add test for face culling. d3d10core/tests: Add test for face culling. wined3d: Rename wined3d_cull enum values. wined3d: Get rid of separate function for SM5 derivative instructions. wine...
2015 May 17
14
[PATCH 00/12] Tessellation support for nvc0
...o too much good sitting in my tree, or too much evil sitting upstream while core + st/mesa are worked out. Ilia Mirkin (12): nvc0: preliminary tess support nvc0: add support for setting patch vertices at draw time nvc0: add handling for set_tess_state callback nvc0: TESSCOORD comes in as a sysval, not an input nvc0/ir: mark varyings as per-patch based on semantic name nv50/ir: populate info structure based on new tess properties nv50/ir: set perPatch flag on load/stores to per-patch varyings nv50/ir: add support for reading outputs in tess control shaders nvc0/ir: patch vertex cou...
2020 Sep 11
0
Wine release 5.17
...iler/tests: Add more tests for SM4 constant packing. d3dcompiler/tests: Add tests for constant buffer binding descriptors. d3dcompiler/tests: Add tests for semantics. d3dcompiler/tests: Add tests for samplers. d3dcompiler: Unconditionally report special (pixel shader output) sysvals based on the semantic name. server: Avoid a potential NULL dereference in startup_info_dump(). d3d11/tests: Test specifying the multisample mask via OMSetBlendState(). d3d10core/tests: Test specifying the multisample mask via OMSetBlendState(). d3d9/tests: Add a test for sa...