Displaying 4 results from an estimated 4 matches for "syncobj_wait".
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sync_obj_wait
2018 Jan 16
0
[ANNOUNCE] intel-gpu-tools 1.21
...lso test new fd (implicit default context)
igt/gem_workarounds: Reduce manual list to combinatorial loops
igt/gem_workarounds: Add hibernation coverage
igt/gem_exec_scheduler: Add small priority sorting smoketest
igt/gem_fence_thrash: Use streaming reads for verify
igt/syncobj_wait: Replace open-coded calls to __syncobj_wait()
igt/syncobj_wait: Close the sw_sync timeline after the test
igt/drv_hangman: Convert from local recursive batch to igt_spin_t
benchmark/gem_busy: Compare polling with syncobj_wait
igt/gem_eio: Check hang/eio recovery during suspe...
2023 Jul 25
1
[PATCH drm-misc-next v8 11/12] drm/nouveau: implement new VM_BIND uAPI
...>
> The test, roughly, does the following:
> ?1. Allocates and binds 1000 BOs
> ?2. Constructs a pushbuf that executes a no-op compute shader.
> ?3. Does a single EXEC/wait combo to warm up the kernel
> ?4. Loops 10,000 times, doing SYNCOBJ_RESET (fast), EXEC, and then
> SYNCOBJ_WAIT and times the loop
>
> Of course, there's a bit of userspace driver overhead but that's
> negledgable.
>
> If you drop the top patch which allocates 1k buffers, the submit time on
> the old uAPI is 54 us/exec vs. 66 us/exec on the new UAPI. This includes
> the time...
2023 Jul 25
1
[PATCH drm-misc-next v8 11/12] drm/nouveau: implement new VM_BIND uAPI
...ughly, does the following:
> > 1. Allocates and binds 1000 BOs
> > 2. Constructs a pushbuf that executes a no-op compute shader.
> > 3. Does a single EXEC/wait combo to warm up the kernel
> > 4. Loops 10,000 times, doing SYNCOBJ_RESET (fast), EXEC, and then
> > SYNCOBJ_WAIT and times the loop
> >
> > Of course, there's a bit of userspace driver overhead but that's
> > negledgable.
> >
> > If you drop the top patch which allocates 1k buffers, the submit time on
> > the old uAPI is 54 us/exec vs. 66 us/exec on the new UAPI. Th...
2023 Jul 25
1
[PATCH drm-misc-next v8 11/12] drm/nouveau: implement new VM_BIND uAPI
...:
> >? ?1. Allocates and binds 1000 BOs
> >? ?2. Constructs a pushbuf that executes a no-op compute shader.
> >? ?3. Does a single EXEC/wait combo to warm up the kernel
> >? ?4. Loops 10,000 times, doing SYNCOBJ_RESET (fast), EXEC, and then
> > SYNCOBJ_WAIT and times the loop
> >
> > Of course, there's a bit of userspace driver overhead but that's
> > negledgable.
> >
> > If you drop the top patch which allocates 1k buffers, the submit
> time on
> > the old uAPI is 54 us/...