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2010 Oct 28
2
[LLVMdev] SwiftShader using LLVM
...mance 3D software rendering toolkit
(http://transgaming.com/business/swiftshader/technology/). It has recently
been licensed by Adobe for the Flash Molehill 3D API
(http://labs.adobe.com/technologies/flash/molehill/).
That version doesn't use LLVM though; it uses the much smaller and faster
SwiftAsm back-end. However, the Direct3D 9 demo available from the
TransGaming website fully relies on LLVM for dynamic code generation. You
may be pleased to know that the generated code performs the same or faster
than hand-tuned dynamically generated assembly code. LLVM's optimization
passes have bee...