search for: swfdec_align_flag_right

Displaying 3 results from an estimated 3 matches for "swfdec_align_flag_right".

2007 Jul 21
0
12 commits - configure.ac doc/Makefile.am doc/swfdec-sections.txt libswfdec/jpeg libswfdec/swfdec_as_array.c libswfdec/swfdec_as_object.c libswfdec/swfdec_as_strings.c libswfdec/swfdec_player.c libswfdec/swfdec_player.h libswfdec/swfdec_player_internal.h
...width = player->stage_width - ceil (player->width * player->scale_x); + height = player->stage_height - ceil (player->height * player->scale_y); + if (player->align_flags & SWFDEC_ALIGN_FLAG_LEFT) { + player->offset_x = 0; + } else if (player->align_flags & SWFDEC_ALIGN_FLAG_RIGHT) { + player->offset_x = width; + } else { + player->offset_x = width / 2; + } + if (player->align_flags & SWFDEC_ALIGN_FLAG_TOP) { + player->offset_y = 0; + } else if (player->align_flags & SWFDEC_ALIGN_FLAG_BOTTOM) { + player->offset_y = height; + } else...
2007 Jul 26
0
6 commits - libswfdec/swfdec_initialize.as libswfdec/swfdec_initialize.h libswfdec/swfdec_player.c libswfdec/swfdec_player_internal.h libswfdec/swfdec_stage_as.c test/trace
...lue *ret) +{ + SwfdecPlayer *player = SWFDEC_PLAYER (cx); + char s[5]; + guint i = 0; + + if (player->align_flags & SWFDEC_ALIGN_FLAG_LEFT) + s[i++] = 'L'; + if (player->align_flags & SWFDEC_ALIGN_FLAG_TOP) + s[i++] = 'T'; + if (player->align_flags & SWFDEC_ALIGN_FLAG_RIGHT) + s[i++] = 'R'; + if (player->align_flags & SWFDEC_ALIGN_FLAG_BOTTOM) + s[i++] = 'B'; + s[i] = 0; + SWFDEC_AS_VALUE_SET_STRING (ret, swfdec_as_context_get_string (cx, s)); +} + +SWFDEC_AS_NATIVE (666, 4, set_align) +void +set_align (SwfdecAsContext *cx, SwfdecAsObje...
2007 Dec 13
0
libswfdec-gtk/swfdec_gtk_player.c libswfdec/swfdec_as_date.c libswfdec/swfdec_audio.c libswfdec/swfdec_audio_event.c libswfdec/swfdec_button_movie.c libswfdec/swfdec_interval.c libswfdec/swfdec_key_as.c libswfdec/swfdec_mouse_as.c libswfdec/swfdec_movie.c
...width = player->stage.width - ceil (player->width * player->scale_x); - height = player->stage.height - ceil (player->height * player->scale_y); - if (player->align_flags & SWFDEC_ALIGN_FLAG_LEFT) { - player->offset_x = 0; - } else if (player->align_flags & SWFDEC_ALIGN_FLAG_RIGHT) { - player->offset_x = width; + width = priv->stage.width - ceil (priv->width * priv->scale_x); + height = priv->stage.height - ceil (priv->height * priv->scale_y); + if (priv->align_flags & SWFDEC_ALIGN_FLAG_LEFT) { + priv->offset_x = 0; + } else if (priv-...