Displaying 13 results from an estimated 13 matches for "swapchain_gl_present".
2011 Jun 19
1
Evil Genius Crashes unexpectedly
...d to the game autosaving, and I turned off my autosaving yet this persists. Here's what my terminal (The first bit repeated for a much longer time, but I figured you'd get the point) reads:
Code:
fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported.
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3DSWAPEFFECT_FLIP
fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported.
fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported.
fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported.
fi...
2012 Apr 27
6
Re: Guild Wars 2 for wine - what is needed?
Thanks for the help, James! its finally working!
2019 Aug 02
0
Wine release 4.13
...: Handle Passport redirects.
winhttp: Set last error for invalid and unimplemented header queries.
oledb32: Add support for DBTYPE_VARIANT -> DBTYPE_DATE conversion.
oledb32: Remove unnecessary casts.
Henri Verbeet (20):
wined3d: Acquire a context for the front buffer in swapchain_gl_present().
wined3d: Acquire front-buffer contexts when blitting to the drawable in texture2d_blt_fbo().
wined3d: Don't acquire a context in wined3d_texture_load_drawable().
wined3d: Pass a wined3d_context_gl structure to arbfp_free_ffpshader().
wined3d: Pass a wined3d_context st...
2016 Apr 01
0
Wine release 1.9.7
...).
wined3d: Get resource info from the texture in wined3d_volume_upload_data().
wined3d: Get resource info from the texture in wined3d_volume_download_data().
wined3d: Get resource info from the texture in wined3d_volume_load_location().
wined3d: Use wined3d_texture_blt() in swapchain_gl_present().
wined3d: Store the context's current rendertarget as a texture and sub-resource index.
wined3d: Simplify checking if the released resource is in use as a rendertarget in device_resource_released().
wined3d: Validate the sub-resource index in wined3d_rendertarget_view_init()...
2019 Jul 05
0
Wine release 4.12
...out setting the end time.
quartz/memallocator: Avoid using a magic value for the start media time.
quartz/memallocator: Return S_OK when clearing the media type.
quartz/memallocator: Set the AM_SAMPLE_TYPECHANGED flag.
wined3d: Store the cursor texture in a local variable in swapchain_gl_present().
wine.inf: Add the GUID_DEVCLASS_SYSTEM class key.
ntoskrnl.exe: Add a stub PnP manager driver.
ntoskrnl.exe: Load a driver's root PnP devices when the driver is started.
setupapi: Delay-load user32.
services: Load root PnP drivers on startup.
qcap/vfwcaptu...
2016 May 27
0
Wine release 1.9.11
...if there is no more data to read.
comctl32/syslink: Fix a blocks leak (Valgrind).
wininet: Initialize user_len before GetUserNameW call.
Stefan Dösinger (2):
wined3d: Use wined3d_texture_prepare_location() in wined3d_texture_update_desc().
wined3d: Discard the backbuffer in swapchain_gl_present() with the "discard" swap effect.
Thomas Faber (1):
qmgr: Fully initialize URL_COMPONENTSW structure before calling WinHttpCrackUrl.
Vincent Povirk (2):
user32: Also change rcUpdate when scrolling by more than the window size.
user32: Don't regard the clipboard as...
2012 Mar 30
0
Wine release 1.5.1
...implementation in IDirect3DCubeTexture8Impl_QueryInterface().
ddraw: Make ddraw_surface_wined3d_parent_ops static.
ddraw/tests: Add a helper function to create a viewport.
wined3d: Drop an Apple hack.
wined3d: Load the backbuffer in the correct location before presenting in swapchain_gl_present().
wined3d: Only update the drawable on surface unmap for the frontbuffer.
wined3d: Drop the ORM_BACKBUFFER special case in surface_unmap().
winex11: Use GLX_DONT_CARE instead of ~0 in ConvertAttribWGLtoGLX().
d3d9: Store an implementation pointer to the d3d9 structure in ID...
2016 Aug 05
0
Wine release 1.9.16
...oad_texture().
wined3d: Use wined3d_texture_load_location() in wined3d_surface_blt().
wined3d: Use wined3d_texture_load_location() in swapchain_blit().
wined3d: Use wined3d_texture_load_location() in wined3d_swapchain_rotate().
wined3d: Use wined3d_texture_load_location() in swapchain_gl_present().
wined3d: Use wined3d_texture_load_location() in swapchain_gl_frontbuffer_updated().
wined3d: Use wined3d_texture_load_location() in wined3d_texture_get_dc().
wined3d: Rename wined3d_sample_destroy_object() to wined3d_sampler_destroy_object().
wined3d: Invalidate STATE_STR...
2017 Mar 03
0
Wine release 2.3
...mand stream state in wined3d_cs_exec_clear().
usp10: Introduce an enumeration for GSUB lookup types.
wined3d: Use the command stream state in wined3d_cs_exec_draw().
wined3d: Use the command stream state in wined3d_cs_exec_dispatch().
wined3d: Use the command stream state in swapchain_gl_present().
wined3d: Get rid of an unneeded context_release() in swapchain_init().
wined3d: Send swapchain context destruction through the command stream.
wined3d: Send swapchain context creation through the command stream.
ddraw: Avoid destroying ddraw objects from DllMain()....
2018 Feb 16
0
Wine release 3.2
...11.1 and d3d11.2 constants to d3d11.idl.
ddraw: Use the global memory allocation helpers.
wined3d: Enforce map access on all resources.
wined3d: Do not implicitly set WINED3D_RESOURCE_ACCESS_MAP for dynamic resources.
wined3d: Get rid of the WINED3D_SWAP_EFFECT_FLIP fixme in swapchain_gl_present().
wined3d: Rename WINED3D_SWAP_EFFECT_FLIP to WINED3D_SWAP_EFFECT_SEQUENTIAL.
wined3d: Use the global memory allocation helpers.
wined3d: Print a fixme for unimplemented swap effects during swapchain (re)creation.
d3d8: Explicitly translate swap effects.
d3d9: Explici...
2011 Aug 26
0
Wine release 1.3.27
...3d_guess_gl_vendor() const.
wined3d: Use draw_binding in IWineD3DSurfaceImpl_BltOverride().
wined3d: Use draw_binding in surface_unmap().
wined3d: Use draw_binding in surface_realize_palette().
wined3d: Use draw_binding in surface_unload().
wined3d: Use draw_binding in swapchain_gl_present().
wined3d: Use draw_binding in context_apply_blit_state().
wined3d: Bind the system framebuffer based on the actual location in context_apply_fbo_state().
wined3d: Pass a gl_info pointer to select_fragment_implementation().
wined3d: Pass a gl_info pointer to select_shader_b...
2015 Nov 13
0
Wine release 1.7.55
...wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in wined3d_device_uninit_3d().
wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in wined3d_device_reset().
wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in swapchain_gl_present().
Sebastian Lackner (15):
server: Clear last error when creating object without name.
widl: When adding an interface typedef do check whether it has been already added while resolving the parent interface.
winepulse.drv: Add a missing linebreak to ERR message.
kernel32/tes...
2011 Nov 04
0
Wine release 1.3.32
...lags() const.
wined3d: Make the shader parameter to shader_arb_load_constantsF() const.
wined3d: Use wined3d_surface_blt() in surface_upload_from_surface().
wined3d: Use wined3d_surface_blt() in wined3d_swapchain_get_front_buffer_data().
wined3d: Use wined3d_surface_blt() in swapchain_gl_present().
wined3d: Avoid a drawable -> texture transfer through sysmem in arbfp_blit_surface() with backbuffer ORM.
wined3d: Add fallbacks for d3d9 and d3d10 cards in select_card_amd_mesa().
wined3d: Merge surface_getdc() and gdi_surface_getdc().
wined3d: Make some parameters to...