Displaying 15 results from an estimated 15 matches for "swapchain_blit".
2010 Jun 06
1
Anarchy Online
...DD Can't translate this Pixelformat 58
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Can't handle WINEDDBLT_ASYNC flag right now.
fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x147858)->(1,(nil)): Stub
err:d3d:swapchain_blit >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Swapchain present blit(EXT_framebuffer_blit)
@ swapchain.c / 134
err:d3d:swapchain_blit >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Swap...
2017 Mar 31
0
Wine release 2.5
...wined3d: Do not return GL_COLOR_ATTACHMENT0 for the back-buffer in wined3d_texture_get_gl_buffer().
wined3d: Properly handle back-buffers in surface_translate_drawable_coords().
wined3d: Properly handle back-buffers in context_get_rt_size().
wined3d: Use draw_textured_quad() in swapchain_blit().
wined3d: Pass the destination location to blit_shader.blit_surface().
winex11: Use GLX_OML_sync_control to synchronise buffer swaps with X11DRV_FLUSH_GL_DRAWABLE requests.
usp10: Avoid LPWSTR.
usp10: Avoid LPCVOID.
usp10: Avoid LPVOID.
usp10: Introduce a helpe...
2010 Nov 27
1
GL_INVALID_OPERATION (0x502)
I'm getting a very confusing error in a bunch of different games:
>
> err:d3d:swapchain_blit >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Swapchain present blit(EXT_framebuffer_blit)
I'm getting it in 64 Bit Arch using 1.3 and in Ubuntu using 1.2. I say this is confusing because the AppDB says these applications are supposed...
2010 Mar 19
0
Wine release 1.1.41
....
wined3d: Simplify a comparison in IWineD3DDeviceImpl_Reset().
wined3d: Store the device window in the swapchain.
wined3d: Implement SetDestWindowOverride() by simply making the context current on a different window.
wined3d: Use "gl_filter" in the non-FBO path of swapchain_blit() as well.
wined3d: Don't use filtering on textures that need complex fixups in swapchain_blit().
wined3d: Don't use framebuffer blit for backbuffer formats with fixups in swapchain_blit().
wined3d: Add missing checkGLcall's to buffer_Map().
wined3d: Simplify con...
2010 May 21
0
Wine release 1.2-rc1
...rif WebPlus X2 does not install
22657 3DMark 2001se - Car Chase - High Detail shows black screen
22666 wine64: does not create a proper WINEPREFIX when -O0 is used, breaks winetest
22676 Total Commander icons do not appear in the task bar
22694 Spiceworks crashes during install
22699 Swapchain_blit enhancement introduces y-axis inversion
22704 Dungeon Keeper 2 shows X-cursor
22709 crypt32 doesn't support wildcard certificates with alternate name extension
22717 duplicate symbols in ldt.c ... bad inline asm
22735 Resize of PlayOnline viewer's window makes it's content u...
2016 Aug 05
0
Wine release 1.9.16
...d_sysmem().
wined3d: Use wined3d_texture_load_location() in surface_load_drawable().
wined3d: Use wined3d_texture_load_location() in surface_load_texture().
wined3d: Use wined3d_texture_load_location() in wined3d_surface_blt().
wined3d: Use wined3d_texture_load_location() in swapchain_blit().
wined3d: Use wined3d_texture_load_location() in wined3d_swapchain_rotate().
wined3d: Use wined3d_texture_load_location() in swapchain_gl_present().
wined3d: Use wined3d_texture_load_location() in swapchain_gl_frontbuffer_updated().
wined3d: Use wined3d_texture_load_locati...
2015 Jul 10
0
Wine release 1.7.47
...in GLSL PS texture sampling code.
wined3d: Don't hardcode WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL cap flag.
wined3d: Use a lookup table to select the sampler function name.
wined3d: Use a core-compatible GL format for ATI2N.
wined3d: Use the correct texture coordinates in swapchain_blit() in the non-glBlitFramebuffer, NP2 case.
wined3d: Add a setting for the maximum OpenGL version to use.
wined3d: Use GLSL 1.50 on core contexts.
d3d9/tests: Add a test for UpdateTexture.
d3d8/tests: Add a test for UpdateTexture.
Michael M?ller (3):
msvcrt/tests: Add a...
2016 Apr 29
0
Wine release 1.9.9
...texture_hwstretch().
wined3d: Use the texture dimension helpers in surface_depth_blt().
wined3d: Use the texture dimension helpers in surface_load_ds_location().
wined3d: Use the texture dimension helpers in texture2d_prepare_texture().
wined3d: Use the texture dimensions in swapchain_blit().
winex11: Only warn when an RandR output has no modes.
wined3d: Avoid wined3d_resource_get_desc() on a surface in surface_convert_format().
wined3d: Implement surface_modify_ds_location() on top of the regular resource location management.
wined3d: Evict system memory for...
2016 Apr 01
0
Wine release 1.9.7
...wined3d: Use wined3d_texture_blt() in wined3d_device_copy_sub_resource_region().
wined3d: Use wined3d_texture_blt() in wined3d_swapchain_get_front_buffer_data().
wined3d: Get resource info from the texture in surface_load_location().
wined3d: Get resource info from the texture in swapchain_blit().
wined3d: Get resource info from the texture in wined3d_volume_upload_data().
wined3d: Get resource info from the texture in wined3d_volume_download_data().
wined3d: Get resource info from the texture in wined3d_volume_load_location().
wined3d: Use wined3d_texture_blt() in...
2017 Feb 17
0
Wine release 2.2
...r for D3DFMT_UNKNOWN in d3d8_device_CreateRenderTarget().
d3d8: Do not modify the "surface" pointer for D3DFMT_UNKNOWN in d3d8_device_CreateDepthStencilSurface().
ddraw/tests: Rewrite GetDCTest().
ddraw: Implement GetSurfaceFromDC().
wined3d: Disable sRGB decode in swapchain_blit().
wined3d: Use wined3d_texture_load_location() in device_clear_render_targets().
wined3d: Merge common code between texture3d_load_location() and surface_load_location().
d2d1: Properly invert join directions when needed.
wined3d: Get rid of the unused "depth_blt_textu...
2011 Jul 22
0
Wine release 1.3.25
...t GL_MAP_UNSYNCHRONIZED_BIT for WINED3D_BUFFER_DISCARD maps.
wined3d: Add stream offsets in device_stream_info_from_declaration().
wined3d: Get rid of the useext macro.
wined3d: Make the texture parameter to texture_srgb_mode() const.
wined3d: Make the swapchain parameter to swapchain_blit() const.
wined3d: Make the surface parameter to surface_get_rect() const.
wined3d: Make the surface parameter to surface_is_full_rect() const.
wined3d: Make the surface parameter to surface_convert_depth_to_float() const.
wined3d: Make the surface parameter to surface_conver...
2011 Aug 05
0
Wine release 1.3.26
...riable in device_stream_info_from_declaration().
wined3d: Get rid of the use_vshader parameter to device_stream_info_from_declaration().
wined3d: Get rid of the redundant state_table parameter to context_invalidate_state().
wined3d: Only invalidate state for the current context in swapchain_blit().
wined3d: Only invalidate state for the current context in wined3d_surface_depth_blt_fbo().
wined3d: Only invalidate state for the current context in surface_blt_fbo().
wined3d: Only invalidate state for the current context in tesselate_rectpatch().
wined3d: Only invalidat...
2010 Jan 08
0
Wine release 1.1.36
...: Fix WINED3DRS_DEPTHBIAS handling.
wined3d: Move "wrap_lookup" to struct wined3d_gl_info.
wined3d: Add a geometry shader object.
d3d10core: Add a wined3d geoemtry shader to struct d3d10_geometry_shader.
wined3d: Add support for source and destination rectangles to swapchain_blit().
wined3d: Handle source and destination rectangles in IWineD3DSwapChainImpl_Present().
wined3d: Remove a few redundant context dereferences.
wined3d: Handle stateblock capture for default lights created while recording.
avifil32: Properly check the required buffer size in...
2009 Dec 18
0
Wine release 1.1.35
...Let the context handle the draw buffer in stretch_rect_fbo().
wined3d: Let the context handle the draw buffer in flush_to_framebuffer_drawpixels().
wined3d: Let the context handle the draw buffer in fb_copy_to_texture_hwstretch().
wined3d: Let the context handle the draw buffer in swapchain_blit().
wined3d: Send window messages through the swapchain before sending them to the application.
wined3d: Filter window messages generated by switching to fullscreen and back.
d3d9: Add a test to show D3D replaces the window proc.
d3d8: Add a test to show D3D replaces the wind...
2010 May 07
0
Wine release 1.1.44
...ned3d: Setup the FBO for the correct target in context_apply_clear_state().
wined3d: Use context_apply_clear_state() in color_fill_fbo().
wined3d: Use the FBO cache in context_apply_blit_state().
wined3d: Use the FBO cache in stretch_rect_fbo().
wined3d: Use the FBO cache in swapchain_blit().
wined3d: Reorganize IWineD3DImpl_CheckDeviceFormat() a bit.
wined3d: Remove the unused device type parameter to some format capability checking functions.
Huw Davies (9):
wineps.drv: Remove the unscaled font hack and read the outline directly from the font file.
wineps.d...