Displaying 4 results from an estimated 4 matches for "sv_primitive_id".
2014 Jun 14
0
[PATCH 3/3] nv50/ir: Remove NV50_SEMANTIC_VIEWPORTINDEX and its last consumer
...- a/src/gallium/drivers/nouveau/codegen/nv50_ir_target_nv50.cpp
+++ b/src/gallium/drivers/nouveau/codegen/nv50_ir_target_nv50.cpp
@@ -538,7 +538,6 @@ recordLocation(uint16_t *locs, uint8_t *masks,
case TGSI_SEMANTIC_VERTEXID: locs[SV_VERTEX_ID] = addr; break;
case TGSI_SEMANTIC_PRIMID: locs[SV_PRIMITIVE_ID] = addr; break;
case TGSI_SEMANTIC_LAYER: locs[SV_LAYER] = addr; break;
- case NV50_SEMANTIC_VIEWPORTINDEX: locs[SV_VIEWPORT_INDEX] = addr; break;
default:
break;
}
--
1.8.4.5
2014 Jun 14
7
[PATCH 0/3] ARB_viewport_array for nvc0
This patch-series implements the ARB_viewport_array for nvc0 and does
a little house-cleanig afterwords.
Tobias Klausmann (3):
nvc0: implement multiple viewports/scissors, enable ARB_viewport_array
nvc0: mark scissor in nvc0_clear_{}
nv50/ir: Remove NV50_SEMANTIC_VIEWPORTINDEX and its last consumer
.../drivers/nouveau/codegen/nv50_ir_driver.h | 1 -
2014 Jun 15
4
[PATCH v2 0/3] ARB_viewport_array for nvc0
This patch-series implements the ARB_viewport_array for nvc0 and does
a little house-cleanig afterwords.
V2:
Add Release-Notes, mark this in GL3 as done for nvc0
Don't mark the scissors dirty when we don't need to do that
Tobias Klausmann (3):
nvc0: implement multiple viewports/scissors, enable ARB_viewport_array
docs: update GL3.txt, relnotes: mark GL_ARB_viewport_array as done
2014 Jan 13
20
[PATCH 00/19] nv50: add sampler2DMS/GP support to get OpenGL 3.2
OK, so there's a bunch of stuff in here. The geometry stuff is based on the
work started by Bryan Cain and Christoph Bumiller.
Patches 01-12: Add support for geometry shaders and fix related issues
Patches 13-14: Make it possible for fb clears to operate on texture attachments
with an explicit layer set (as is allowed in gl 3.2).
Patches 15-17: Make ARB_texture_multisample work