Displaying 2 results from an estimated 2 matches for "sv_face".
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2015 Jan 05
0
[PATCH] nv50/ir: change the way float face is returned
...llium/drivers/nouveau/codegen/nv50_ir_lowering_nv50.cpp
index 0d7612e..1ad0860 100644
--- a/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nv50.cpp
+++ b/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nv50.cpp
@@ -1094,8 +1094,9 @@ NV50LoweringPreSSA::handleRDSV(Instruction *i)
case SV_FACE:
bld.mkInterp(NV50_IR_INTERP_FLAT, def, addr, NULL);
if (i->dType == TYPE_F32) {
- bld.mkOp2(OP_AND, TYPE_U32, def, def, bld.mkImm(0x80000000));
- bld.mkOp2(OP_XOR, TYPE_U32, def, def, bld.mkImm(0xbf800000));
+ bld.mkOp2(OP_OR, TYPE_U32, def, def, bld.mkImm(...
2014 Jan 13
20
[PATCH 00/19] nv50: add sampler2DMS/GP support to get OpenGL 3.2
OK, so there's a bunch of stuff in here. The geometry stuff is based on the
work started by Bryan Cain and Christoph Bumiller.
Patches 01-12: Add support for geometry shaders and fix related issues
Patches 13-14: Make it possible for fb clears to operate on texture attachments
with an explicit layer set (as is allowed in gl 3.2).
Patches 15-17: Make ARB_texture_multisample work