search for: surface_init

Displaying 8 results from an estimated 8 matches for "surface_init".

2010 Aug 07
0
Perfect Word on Wine Ubntu 10.4
...ixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented. fixme:d3d8:ValidatePixelShader (0x43551b8 (nil) 0 (nil)): stub fixme:d3d_surface:IWineD3DSurfaceImpl_PrivateSetup (0x5fd5e38) Compressed non-power-two textures are not supported w(60) h(28) err:d3d_surface:surface_init Private setup failed, returning 0x8876086a fixme:d3d_surface:IWineD3DSurfaceImpl_PrivateSetup (0x5f54518) Compressed non-power-two textures are not supported w(256) h(144) err:d3d_surface:surface_init Private setup failed, returning 0x8876086a fixme:d3d_surface:IWineD3DSurfaceImpl_PrivateSetup (0x6...
2010 Aug 04
3
How to fix the SSL/https problem?
...was just released.... >> Bisecting: 11529 revisions left to test after this (roughly 14 steps) This means there wer about 23000 revisions between the two releases. The number of steps is just about right, however (2*13). >> [5f581975dcf83f4f32432137990c72c26b415e3b] wined3d: Introduce surface_init() to handle most of the surface initialization. This is just the marker for the current commit (revision). You have a LONG way to go until the problem is found. If you can run your program after this bisect, then you have to say that the bisect is good to get to the next revision. If it does...
2013 Nov 22
0
Wine release 1.7.7
...l surfaces. wined3d: Create textures for converted surfaces. wined3d: Don't map the destination surface read-only in surface_convert_format(). ddraw: Set WINED3D_SURFACE_PIN_SYSMEM directly in ddraw_surface_create_texture(). ddraw: Move the surface desc fixups from ddraw_surface_init() to ddraw_surface_create_texture(). ddraw: Pass the ddraw texture to ddraw_surface_init(). ddraw: Set the cube map flags for the root surface in ddraw_surface_create_texture() as well. wined3d: Create a texture for the logo surface. ddraw: Move the mipmap count fixup from C...
2013 Oct 11
0
Wine release 1.7.4
...wined3d: Send vertex declaration binding updates through the command stream. d3dcompiler: Get rid of the BWRITERSHADER_INSTRUCTION_OPCODE_TYPE typedef. d3dcompiler: Get rid of the BWRITERSHADER_PARAM_REGISTER_TYPE typedef. d3d8: Don't mask out internal wined3d usage flags in surface_init(). d3d9: Don't mask out internal wined3d usage flags in surface_init(). wined3d: Send vertex buffer binding updates through the command stream. d3dcompiler: Get rid of the BWRITERVS_RASTOUT_OFFSETS typedef. d3dcompiler: Get rid of the BWRITERSHADER_PARAM_DSTMOD_TYPE type...
2013 Dec 06
0
Wine release 1.7.8
...idekker (3): mlang: Improve IMLangLineBreakConsole::BreakLineA for the ASCII codepage. advapi32: Perform a case-insensitive match on the credential target name. msi: Fix handling of empty mask edit templates. Henri Verbeet (46): wined3d: Just validate the sysmem location in surface_init(). wined3d: Just use surface_invalidate_location() in surface_map(). wined3d: Get rid of surface_set_dirty(). ddraw: Only reset the device when creating an exclusive mode front buffer in ddraw_surface_create_texture(). ddraw: Don't bother checking for DDSD_CAPS in Create...
2015 Oct 30
0
Wine release 1.7.54
...eplace wined3d_surface_get_resource with wined3d_texture_get_sub_resource in d3d9_device_ColorFill. d3d9: Replace wined3d_surface_blt with wined3d_texture_blt in d3d9_device_StretchRect. d3d9: Avoid using a wined3d_surface in get_desc calls inside d3d9_device_StretchRect. d3d9: In surface_init check for GetDC supported at texture level (avoid using a subresource). d3d9: Replace wined3d_surface_get_render_target_data with wined3d_texture_blt in d3d9_device_GetRenderTargetData. wined3d: Introduce wined3d_rendertarget_view_create_from_sub_resource(). d3d8: Use wined3d_rend...
2011 Feb 04
0
Wine release 1.3.13
...th() in shader_glsl_nrm(). wined3d: Disable vertex shader output clamping. d3d10: Remove a redundant assignment in parse_fx10_object() (LLVM/Clang). d3d9: Remove some useless ERRs (LLVM/Clang). d3d8: Remove a useless ERR (LLVM/Clang). wined3d: Do checks at the start of surface_init() (LLVM/Clang). wined3d: Verify we have at least one framebuffer attachment before doing clears or draws. wined3d: Add support for the NULL format. d3d8/tests: Add a test for the NULL format. d3d9/tests: Add a test for the NULL format. wined3d: Set all render targets t...
2009 Jun 19
0
Wine release 1.1.24
...d3d: Respect the "srgb" parameter to IWineD3DSurfaceImpl_BindTexture(). wined3d: Avoid checking depth/stencil and compressed formats in init_format_fbo_compat_info(). wined3d: Introduce surface_cleanup(). wined3d: Introduce surface_gdi_cleanup(). wined3d: Introduce surface_init() to handle most of the surface initialization. wined3d: Introduce surface_calculate_size(). wined3d: Get rid of the pointers in WINED3DSURFACE_DESC. shdocvw: Take the riid parameter to TaskbarList_Create() into account. shdocvw: Add SHDOCVW_LockModule()/SHDOCVW_UnlockModule...