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2009 Dec 30
0
[PATCH] Fix surface_fill alpha
Currently surface_fill sets alpha incorrectly to 1.0 when drawing to
A8R8G8B8 instead of the correct value.
xf86-video-nouveau has the following comment confirming the issue:
        /* When SURFACE_FORMAT_A8R8G8B8 is used with GDI_RECTANGLE_TEXT, the
         * alpha channel gets forced to 0xFF for some reason.  We're using
         * SURFACE_FORMAT_Y32 as a workaround
         */
This