search for: surface_convert_format

Displaying 14 results from an estimated 14 matches for "surface_convert_format".

2010 Aug 01
0
Wargame Problems - Black screen.
...MaxFrags Error in writing wavehdr. Reason: Resource temporarily unavailable err:alsa:wine_snd_pcm_recover underrun occurred fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting fixme:d3d_surface:surface_convert_format Cannot find a conversion function from format WINED3DFMT_B8G8R8A8_UNORM to WINED3DFMT_DXT3 fixme:d3d_surface:surface_convert_format Cannot find a conversion function from format WINED3DFMT_B8G8R8A8_UNORM to WINED3DFMT_DXT3 fixme:d3d_surface:surface_convert_format Cannot find a conversion function f...
2008 Apr 30
1
SimCity 3k. Ubuntu Hardy Heron. Wine 0.9.60
I'm having a little problem launching Sim City 3000 on Hardy Heron 8.04, Wine 0.9.60. When I start the program i get the following message, in infinity, in the terminal: Code: fixme:d3d_surface:surface_convert_format Cannot find a conversion function from format WINED3DFMT_A8R8G8B8 to WINED3DFMT_X8R8G8B8 And when I close the application I get this message: Code: fixme:ras:RasEnumConnectionsA (0x7df75968,0x7df75738,0x7df7573c),stub! fixme:ras:RasEnumConnectionsA RAS support is not implemented! Configure pro...
2010 Sep 19
1
AVerDiGi EB Series Playback Console
...two ways of viewing which are with or without the use of DirectDraw. Without I can see the stream without a problem but the pieces of text on top of the images are constantly flickering and with DirectDraw I am unable to see any images and the repeating terminal message of: Code: fixme:d3d_surface:surface_convert_format Cannot find a conversion function from format WINED3DFMT_YUY2 to WINED3DFMT_B5G6R5_UNORM Is there a way of fixing this?
2010 Dec 12
1
The Next Big Thing - Bug: xmllite.dll.CreateXmlWriter
...s like: Runway3 - A Twist of Fate (http://appdb.winehq.org/objectManager.php?sClass=application&iId=10638) I tested a demo of this game with wine. It works really nice but i can't save. If i try to Save a game, it will crash and this message accrue: > > .... > fixme:d3d_surface:surface_convert_format Cannot find a conversion function from format WINED3DFMT_B8G8R8X8_UNORM to WINED3DFMT_B8G8R8A8_UNORM. > fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Filter WINED3DTEXF_LINEAR not supported in software blit. > wine: Call from 0x7b839c40 to unimplemented function xmllite.dll.CreateXmlWriter, a...
2017 Apr 20
0
Wine release 2.0.1
...t. Henri Verbeet (5): ddraw/tests: Rewrite GetDCTest(). ddraw: Implement GetSurfaceFromDC(). ddraw: Kill stray tabs. wined3d: Allow decompression blits on system memory resources in arbfp_blit_supported(). wined3d: Disallow upload conversion from compressed formats in surface_convert_format(). Jacek Caban (1): mshtml: Initialize nsAString in IHTMLDocument3::get_dir. Jacob Lifshay (1): kernel32: Fix improper escaping of quotes in command line. Jarkko Korpi (1): ntoskrnl: Add IoStopTimer stub. Jefferson Carpenter (1): wmvcore: Implement WMCreateReaderPriv. J...
2016 Mar 18
0
Wine release 1.9.6
...function to update multiple levels of a 3D texture. wined3d: Pass a texture and sub-resource index to wined3d_device_create_cursor_texture(). wined3d: Use the resource map/unmap functions in wined3d_device_set_cursor_properties(). wined3d: Pass a texture and sub-resource index to surface_convert_format(). wined3d: Pass textures and sub-resource indices to surface_cpu_blt(). wined3d: Use D3DCOLORTOGLFLOAT4 in drawStridedSlow(). wined3d: Get rid of the D3DCOLOR_[RGBA] macros. wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function. wined3d: Sanitise map flags in wi...
2016 Apr 15
0
Wine release 1.9.8
...perties(). wined3d: Use the texture dimension helpers in surface_get_rect(). wined3d: Use the texture dimension helpers in surface_create_dib_section(). wined3d: Use the texture dimension helpers in surface_is_full_rect(). wined3d: Try harder to create a converted surface in surface_convert_format(). wined3d: Also update the swap interval when not recreating the context in wined3d_device_reset(). wined3d: Avoid surface_from_resource() in swapchain_gdi_present(). wined3d: Avoid surface_from_resource() in surface_load_ds_location(). wined3d: Return a wined3d_texture_sub...
2017 Apr 13
0
Wine release 2.6
...p" blitter for P8 and YUV blits. wined3d: Do not add wined3d internal resources to the device resource list. wined3d: Send flushes through the command stream. wined3d: Introduce a multi-threaded command stream implementation. wined3d: Use wined3d_texture_get_memory() in surface_convert_format(). Hugh McMaster (12): regedit/tests: Add import tests with various combinations of spaces and tabs. regedit: Skip any leading spaces and tabs that may be present in the line being parsed. reg/tests: Add import tests with various combinations of spaces and tabs. reg/tests:...
2013 Nov 22
0
Wine release 1.7.7
...edef. ddraw: Create textures for swapchain surfaces. ddraw: Create textures for "standalone" surfaces. ddraw: Create textures for additional surfaces. wined3d: Create textures for converted surfaces. wined3d: Don't map the destination surface read-only in surface_convert_format(). ddraw: Set WINED3D_SURFACE_PIN_SYSMEM directly in ddraw_surface_create_texture(). ddraw: Move the surface desc fixups from ddraw_surface_init() to ddraw_surface_create_texture(). ddraw: Pass the ddraw texture to ddraw_surface_init(). ddraw: Set the cube map flags for the...
2019 Jun 21
0
Wine release 4.11
...3d_context_gl structure to wined3d_texture_prepare_texture(). wined3d: Pass a wined3d_context_gl structure to wined3d_texture_gl_apply_sampler_desc(). wined3d: Pass a wined3d_context_gl structure to wined3d_texture_gl_bind(). wined3d: Upload texture data through the texture ops in surface_convert_format(). wined3d: Pass a wined3d_context_gl structure to wined3d_texture_gl_set_compatible_renderbuffer(). wined3d: Pass a wined3d_context_gl structure to wined3d_sampler_bind(). wined3d: Pass a wined3d_context_gl structure to context_attach_gl_texture_fbo(). wined3d: Get rid of t...
2016 Apr 29
0
Wine release 1.9.9
...in surface_load_ds_location(). wined3d: Use the texture dimension helpers in texture2d_prepare_texture(). wined3d: Use the texture dimensions in swapchain_blit(). winex11: Only warn when an RandR output has no modes. wined3d: Avoid wined3d_resource_get_desc() on a surface in surface_convert_format(). wined3d: Implement surface_modify_ds_location() on top of the regular resource location management. wined3d: Evict system memory for complete textures. wined3d: Allocate system memory for complete textures. wined3d: Don't enumerate sub-resources in wined3d_device_rese...
2017 Feb 17
0
Wine release 2.2
...it parameters in wined3d_select_blitter(). wined3d: Allow decompression blits on system memory resources in arbfp_blit_supported(). wined3d: Allow decompression blits on system memory resources in ffp_blit_supported(). wined3d: Disallow upload conversion from compressed formats in surface_convert_format(). d3d8/tests: Add a test for resource creation with D3DFMT_UNKNOWN. d3d9/tests: Add a test for resource creation with D3DFMT_UNKNOWN. d3d9: Clear the "surface" pointer on error in d3d9_device_CreateDepthStencilSurfaceEx(). d3d8: Do not modify the "texture&quo...
2018 Nov 23
0
Wine release 3.21
...s. d3d9: Disallow creating managed 2D textures on d3d9ex devices. d3d9: Pass wined3d parameter types to d3d9_device_create_surface(). d3d8: Pass wined3d parameter types to d3d8_device_create_surface(). wined3d: Get rid of the redundant WINED3D_TEXTURE_CREATE_MAPPABLE flag in surface_convert_format(). Huw D. M. Davies (1): winspool: Skip the old printer check if it has a NULL port name. Jacek Caban (10): wpp: Skip parsing #if expression if it's ignored anyway. widl: Write async interface IIDs to _i.c file. widl: Don't make proxy vtbl const in interpreted mode...
2020 Jun 05
0
Wine release 5.10
...ving the context in adapter_no3d_uninit_3d(). wined3d: Create WINED3D_NO3D swapchain surfaces without GPU access. wined3d: Check for GPU access before attempting an upload blit in texture2d_blt(). wined3d: Explicitly check for WINED3D_NO3D instead of "d3d_initialized" in surface_convert_format(). wined3d: Set "device->d3d_initialized" in wined3d_device_set_implicit_swapchain(). wined3d: Get rid of the "d3d_initialized" check in wined3d_device_reset(). wined3d: Get rid of the "d3d_initialized" check in context_resource_released(). w...